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path: root/doc/classes/AnimationLibrary.xml
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* Add RetargetModifier3D for realtime retarget to keep original restSilc Lizard (Tokage) Renew2024-11-181-0/+6
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* Unexpose internal data property of `AnimationLibrary`Yuri Sizov2023-11-021-4/+0
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Add animation_changed signal to AnimationLibraryJonathan Nicholl2022-11-211-0/+7
| | | | | | | | AnimationLibrary now listens for the animation_changed signal on its animations and emits this new signal, with the animation name added on. AnimationPlayer now connects to this signal rather than connecting to each individual animation, which was poor practice due to bypassing encapsulation.
* Fix typos with codespellRémi Verschelde2022-09-301-1/+1
| | | | | | | Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though).
* Improve documentation for `get_animation()`Haoyu Qiu2022-08-291-1/+1
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* Add classref documentation for AnimationLibraryJonathan Nicholl2022-08-181-0/+12
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-11/+11
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* Fix type hints for AnimationLibrary's signalsJonathan Nicholl2022-06-121-4/+4
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* Implement Animation Librariesreduz2022-04-111-0/+70
* Instead of containing single animations, AnimationPlayer now contains libraries. * Libraries, in turn, contain the animations. This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models. Missing (will be done on separate PRs): * Make it possible to import scenes (dae/fbx/gltf) as animation libraries. * Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.