summaryrefslogtreecommitdiffstats
path: root/doc/classes/ArrayOccluder3D.xml
Commit message (Collapse)AuthorAgeFilesLines
* Add missing tutorials to documentation classesHugo Locurcio2023-08-191-0/+1
|
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Merge pull request #67835 from Calinou/doc-arrayoccluder3dRémi Verschelde2023-06-021-0/+5
|\ | | | | | | Document the ArrayOccluder3D class
| * Document the ArrayOccluder3D classHugo Locurcio2022-10-241-0/+5
| |
* | Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
|/ | | | Can't stop, won't stop, they said, huh?
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-2/+2
|
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Document occlusion culling classes and settingsHugo Locurcio2022-02-101-0/+3
|
* Improvements and fixes to occludersjfons2022-02-071-0/+24
Improvements: * Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders. * Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default. * Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window. Fixes: * Fixed saving of occluder files after bake. * Fixed a small error where occluders didn't correctly update in the rendering server. Bonus content: * Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders. * Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.