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Redot Engine – Multi-platform 2D and 3D game engine
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BoxMesh.xml
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Author
Age
Files
Lines
*
Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
*
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
Improve BoxMesh documentation about UV scaling for vertex shader
randompast
2023-02-17
1
-1
/
+1
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
Aaron Franke
2022-02-01
1
-1
/
+1
*
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-20
1
-4
/
+0
*
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-1
/
+1
*
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
1
-1
/
+1
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*
Use Vector3 instead of 3 floats for CSGBox3D dimensions
Marcel Admiraal
2020-12-08
1
-1
/
+1
*
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Document how to solve UV jittering when using large procedural meshes
Hugo Locurcio
2020-12-19
1
-0
/
+1
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/
*
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-12-05
1
-0
/
+30