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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-0/+18
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| * Added external camera feed from external plugin on Androidmaxime.chambefort2024-10-301-0/+18
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* | fix: replace "Godot" to "Redot"Muhannad Elbolaky2024-10-151-2/+2
|/ | | | Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X.
* Expose CameraFeed settersJason Kuo2024-09-271-0/+28
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* Add linux camera supportPaweł2024-09-251-0/+26
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Port camera feed to the new RenderingServer API.bruvzg2021-08-121-0/+53
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* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-1/+1
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* Improve the CameraServer and CameraFeed class documentationsHugo Locurcio2020-04-081-1/+1
| | | | This closes https://github.com/godotengine/godot-docs/issues/3255.
* doc: Sync classref with current sourceRémi Verschelde2020-02-121-50/+0
| | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* [DOC] Fill in various missing method/member descriptions.Chris Bradfield2019-10-061-3/+5
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* doc: Add default values to all propertiesRémi Verschelde2019-06-301-2/+2
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-5/+5
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* Made constants fully upper case in camera serverBastiaan Olij2019-06-191-2/+2
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* Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+64
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.