Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fix: replace "Godot" to "Redot" | Muhannad Elbolaky | 2024-10-15 | 1 | -1/+1 |
| | | | | Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X. | ||||
* | Specify how CanvasTexture does not work in 3D | Micky | 2024-01-06 | 1 | -1/+1 |
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* | Add CanvasTexture icon | MewPurPur | 2023-09-18 | 1 | -0/+1 |
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* | Doctool: Remove version attribute from XML header | Rémi Verschelde | 2023-07-06 | 1 | -1/+1 |
| | | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb). | ||||
* | Bump version to 4.2-dev | Rémi Verschelde | 2023-07-05 | 1 | -1/+1 |
| | | | | Keep on waitin' | ||||
* | Bump version to 4.1-dev | Rémi Verschelde | 2023-03-01 | 1 | -1/+1 |
| | | | | Can't stop, won't stop, they said, huh? | ||||
* | Fix default values on virtual classes causing errors in projects | Aaron Franke | 2022-11-09 | 1 | -0/+1 |
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* | Document the CanvasTexture class | Hugo Locurcio | 2022-10-24 | 1 | -0/+11 |
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* | Add an XML schema for documentation | Hugo Locurcio | 2022-02-15 | 1 | -1/+1 |
| | | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | ||||
* | Don't generate empty doc sections and reduce code duplication | Aaron Franke | 2021-09-20 | 1 | -4/+0 |
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* | Better format arguments in variant parser | Michael Alexsander Silva Dias | 2021-06-18 | 1 | -1/+1 |
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* | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde | 2020-11-04 | 1 | -0/+29 |
Includes various changes triggered by the refactoring of method bindings. |