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Redot Engine – Multi-platform 2D and 3D game engine
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CharacterBody2D.xml
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Author
Age
Files
Lines
*
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
1
-4
/
+4
*
Change platform detection by allowing select layers by type (wall or floor)
fabriceci
2021-08-31
1
-2
/
+5
*
add motion mode to handle TPS
fabriceci
2021-08-20
1
-0
/
+13
*
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
1
-15
/
+29
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-3
/
+0
*
Add properties to CharacterBody for more move_and_slide options
fabriceci
2021-08-10
1
-5
/
+36
*
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
1
-0
/
+1
*
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
1
-18
/
+9
*
Move sync to physics to StaticBody2D
PouleyKetchoupp
2021-07-15
1
-3
/
+0
*
Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-3
/
+0
*
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-3
/
+3
*
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-08
1
-0
/
+3
*
Linear velocity cleanup
PouleyKetchoupp
2021-06-04
1
-6
/
+6
*
Safe margin cleanup
PouleyKetchoupp
2021-06-04
1
-0
/
+6
*
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
1
-2
/
+2
*
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-1
/
+1
*
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
1
-44
/
+26
*
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-0
/
+141