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Redot Engine – Multi-platform 2D and 3D game engine
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EditorPaths.xml
Commit message (
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Author
Age
Files
Lines
*
Rebrand Godot to Redot
Randolph W. Aarseth II
2024-10-11
1
-5
/
+5
*
Use `[codeblock lang=text]` more often in class ref
Micky
2024-04-08
1
-3
/
+3
*
Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
*
Merge pull request #73429 from bruvzg/macos_no_sc
Rémi Verschelde
2023-03-07
1
-1
/
+3
|
\
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*
[macOS] Re-add support for the _sc_ inside app bundle. Update docs.
bruvzg
2023-02-17
1
-1
/
+3
*
|
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
|
Minor typo and docs URL fixes
Rémi Verschelde
2023-02-28
1
-1
/
+1
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/
*
Only support XDG directory path configuration on Linux
Hugo Locurcio
2022-12-12
1
-1
/
+1
*
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-29
1
-0
/
+6
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Document the EditorPaths class
Hugo Locurcio
2021-11-15
1
-0
/
+30
*
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-20
1
-2
/
+0
*
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
1
-10
/
+5
*
Replace get_settings_dir with get_config_dir when fetching configuration paths
Yuri Sizov
2021-06-03
1
-6
/
+0
*
Implement shader caching
reduz
2021-05-31
1
-0
/
+49