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path: root/doc/classes/EditorSpinSlider.xml
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* Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823Spartan3222024-11-201-0/+5
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| * Fix spinner in AnimationTrackEdit in FPS modeSilc Lizard (Tokage) Renew2024-11-171-0/+5
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* | fix: replace "Godot" to "Redot"Muhannad Elbolaky2024-10-151-1/+1
|/ | | | Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X.
* Improve SpinBox interaction, split arrows, add theme attributesDavid Giardi2024-08-231-0/+8
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* Add keywords to improve search in the class referenceHugo Locurcio2024-02-221-1/+1
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* Fix a property reference in EditorSpinSliderYuri Sizov2023-11-101-1/+1
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* Fix missing arrows in integer vector propertieskobewi2023-11-091-1/+2
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Display `BitField[Enum]` in docs to distinguish from `Enum`Danil Alexeev2023-06-151-1/+1
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Use BitField<> hint for ArrayFormatJuan Linietsky2023-01-081-1/+1
| | | | This was missing in the conversion of bitflags to BitField<>.
* Add inspector plugin for key time edit & Change find key argumentSilc Renew2022-12-221-0/+22
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* Fix default values on virtual classes causing errors in projectsAaron Franke2022-11-091-0/+2
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* Fix default values not showing up on virtual classesAaron Franke2022-11-061-0/+1
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* Fill random docskobewi2022-10-071-0/+3
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* Expose EditorSpinSlider.hide_sliderFireForge2022-04-091-0/+3
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* Create GDExtension clases for PhysicsServer3Dreduz2022-03-151-1/+0
| | | | | | | * Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Make overridden properties link to parent definitionYuri Sizov2021-12-031-1/+1
| | | | Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
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* Fix editor suffixes and degrees conversionreduz2021-06-301-0/+3
| | | | | | | | | | | | | * Functions to convert to/from degrees are all gone. Conversion is done by the editor. * Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees. * Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m" * In general, can add suffixes for EditorSpinSlider Not covered by this PR, will have to be addressed by future ones: * Ability to switch radians/degrees in the inspector for angle properties (if actually wanted). * Animations previously made will most likely break, need to add a way to make old ones compatible. * Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes. * Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
* Make EditorFileDialog only created on demand in EditorResourcePickerYuri Sizov2021-05-251-1/+1
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* Use EditorResourcePicker in the InspectorYuri Sizov2021-05-191-0/+2
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* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Sync classref with current sourceRémi Verschelde2019-10-261-0/+22