summaryrefslogtreecommitdiffstats
path: root/doc/classes/GPUParticlesCollision3D.xml
Commit message (Collapse)AuthorAgeFilesLines
* Fix miscellaneous oddities around the class referenceMicky2024-08-181-2/+2
|
* Improve the top docs sections of VFX classesMewPurPur2023-08-111-2/+2
|
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Rename ParticlesMaterial to ParticleProcessMaterialMicky2022-08-261-3/+3
| | | | Also affects their file names, related classes and documentation.
* Add "Hide on Contact" collision mode to ParticlesMaterialHugo Locurcio2022-08-191-2/+2
| | | | | | | | This can be used to make particles disappear when colliding, rather than bouncing around or sticking to surfaces. This is useful for rain particles which should not be able to go through floors/ceilings, but shouldn't stick to surfaces either.
* Document GPUParticles3D attractors and collisionHugo Locurcio2022-05-161-0/+10
|
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
|
* doc: Sync classref with current sourceRémi Verschelde2020-10-121-0/+17