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path: root/doc/classes/GPUParticlesCollisionSDF3D.xml
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* Improve the top docs sections of VFX classesMewPurPur2023-08-111-2/+2
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵Marius Hanl2023-01-311-4/+4
| | | | | | | | | | | GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
* Rename ParticlesMaterial to ParticleProcessMaterialMicky2022-08-261-1/+1
| | | | Also affects their file names, related classes and documentation.
* Add "Hide on Contact" collision mode to ParticlesMaterialHugo Locurcio2022-08-191-1/+1
| | | | | | | | This can be used to make particles disappear when colliding, rather than bouncing around or sticking to surfaces. This is useful for rain particles which should not be able to go through floors/ceilings, but shouldn't stick to surfaces either.
* [doc] Use "param" instead of "code" to refer to parameters (6)Andy Maloney2022-08-121-2/+2
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-3/+3
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* Add a Bake Mask property to GPUParticlesCollisionSDF3DHugo Locurcio2022-06-301-0/+20
| | | | | | | | This allows not accounting for certain visible meshes during baking (such as foliage and thin fixtures). This also adds a clarification about transparent materials always being excluded in the OccluderInstance3D documentation.
* Document GPUParticles3D attractors and collisionHugo Locurcio2022-05-161-0/+18
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio2021-12-081-0/+35
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.