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* Add further details on properties returning `Packed*Array`A Thousand Ships2024-04-081-4/+4
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* Improve the top docs sections of VFX classesMewPurPur2023-08-111-4/+4
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Clarify that `Gradient.colors/offsets` are returned by-copyNinni Pipping2023-07-031-0/+2
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* Add Linear SRGB and OKLab color spaces to Gradient.JoNax972023-05-261-1/+14
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* Document why Gradient.reverse() doesn't reverse constant gradientsVolTer2023-04-171-1/+2
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`Hugo Locurcio2022-08-301-7/+7
| | | | | "sampling" is a more accurate term than "interpolating" for what's happening when using that function.
* [doc] Use "param" instead of "code" to refer to parameters (6)Andy Maloney2022-08-121-6/+6
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-10/+10
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* Improve `range_lerp()` and related methods documentationHugo Locurcio2022-08-051-0/+1
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Several Gradient improvementsHendrik Brucker2021-11-081-0/+20
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* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-36/+18
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-2/+2
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* Rename offset to point in remove_point()kobewi2020-12-281-2/+2
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* Fixup `ColorRamp` to `Gradient` renamesAndrii Doroshenko (Xrayez)2020-10-251-7/+7
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* Remove obsolete GLES2 backend codeRémi Verschelde2020-08-131-2/+2
| | | | | | | | | | | This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
* doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde2020-02-251-2/+2
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* doc: Sync classref with current sourceRémi Verschelde2020-02-181-4/+4
| | | | Handle removal of Pool*Array types and other recent changes.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Add default values to all propertiesRémi Verschelde2019-06-301-2/+2
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-10/+10
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* Fixed typosMrVallentin2018-11-041-1/+1
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-241-32/+0
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* [DOCS] Review and improve 17 classes (#11890)Jérôme GULLY2017-10-091-1/+3
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* doc: Sync classref with current sourceRémi Verschelde2017-09-131-2/+2
| | | | [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+131
possible to save module files in module directories and the build system will recognize them.