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path: root/doc/classes/HeightMapShape3D.xml
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* Add HeightMapShape3D update with Image datasmix82024-04-041-0/+24
| | | | Adds HeightMapShape3D update with Image data.
* Add HeightMapShape3D functions to get min / max heightsmix82024-02-041-1/+15
| | | | Adds HeightMapShape3D functions to get min / max height.
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Overhaul the top sections of the class reference (Physics classes)VolTer2023-05-201-3/+3
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Fix documentation about depth and width of Height mapMarkus Sauermann2023-01-241-2/+2
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* Improve documentation related to physics collision shapesHugo Locurcio2022-03-021-2/+3
| | | | | | - Document using convex decomposition in the editor. - Mention that "trimesh" is synonymous with a concave collision shape. - Add performance hints for each collision shape.
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
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* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-1/+1
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* Heightmap collision shape support in Godot PhysicsPouleyKetchoupp2021-03-251-1/+1
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* doc: Update classref with node renamesRémi Verschelde2020-03-301-0/+26
A few extra renames for classes which were missed in last week's PRs.