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Redot Engine – Multi-platform 2D and 3D game engine
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Input.xml
Commit message (
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Author
Age
Files
Lines
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UWP: Remove platform port, needs to be redone from scratch for 4.x
Rémi Verschelde
2023-09-07
1
-2
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+2
*
Fix action state when multiple events are assigned
kobewi
2023-08-25
1
-1
/
+1
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Add the ability to get per-platform information for joypads.
Álex Román Núñez
2023-08-02
1
-0
/
+14
*
Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
Yuri Sizov
2023-07-12
1
-0
/
+9
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Prevent double input events on gamepad when running through steam input
Eoin O'Neill
2023-07-10
1
-0
/
+9
*
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Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
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Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
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/
*
Display `BitField[Enum]` in docs to distinguish from `Enum`
Danil Alexeev
2023-06-15
1
-1
/
+1
*
Input - fix just pressed and released with short presses
lawnjelly
2023-06-12
1
-2
/
+4
*
Document the database for `Input.get_joy_name()` and `Input.get_joy_guid()`
Hugo Locurcio
2023-06-02
1
-2
/
+2
*
Overhaul the top sections of the class reference (Core classes)
VolTer
2023-05-19
1
-3
/
+3
*
Clarify that event handling does not affect `Input`
Ninni Pipping
2023-05-09
1
-0
/
+1
*
Merge pull request #76309 from Calinou/custom-mouse-cursor-error-compressed
Rémi Verschelde
2023-04-22
1
-1
/
+1
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Add support for VRAM-compressed custom mouse cursor images
Hugo Locurcio
2023-04-21
1
-1
/
+1
*
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Document custom mouse cursors larger than 128×128 potentially having issues
Hugo Locurcio
2023-04-21
1
-1
/
+1
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/
*
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
Silence `warp_mouse()` warning in favor of documentation
Hugo Locurcio
2023-01-25
1
-0
/
+1
*
Cleanup and unify keyboard input.
bruvzg
2023-01-23
1
-1
/
+8
*
Document image size restrictions for custom mouse cursors in HTML5
Hugo Locurcio
2023-01-20
1
-0
/
+1
*
Merge pull request #71022 from Sauermann/fix-captured-position-doc
Rémi Verschelde
2023-01-10
1
-1
/
+1
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*
Fix doc for position of captured mouse
Markus Sauermann
2023-01-10
1
-1
/
+1
*
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Use BitField<> in core type masks
Juan Linietsky
2023-01-08
1
-1
/
+1
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*
Silence `Input.vibrate_handheld()` warning as it's already documented
Hugo Locurcio
2022-12-16
1
-7
/
+7
*
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
1
-2
/
+2
*
Document the DisplayServer class
Hugo Locurcio
2022-10-27
1
-1
/
+1
*
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-29
1
-1
/
+1
*
[doc] Use "param" instead of "code" to refer to parameters (6)
Andy Maloney
2022-08-12
1
-8
/
+8
*
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-53
/
+53
*
HTML5: Add support for `Input.vibrate_handheld()`
pattlebass
2022-07-27
1
-1
/
+3
*
Input: Re-enable input accumulation by default
Rémi Verschelde
2022-07-03
1
-0
/
+1
*
Merge pull request #61669 from fire-forge/input
Rémi Verschelde
2022-06-04
1
-22
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+10
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Make Input mouse_mode and use_accumulated_input properties
FireForge
2022-06-03
1
-22
/
+10
*
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Add array element type to `get_connected_joypads`
Raul Santos
2022-06-03
1
-1
/
+1
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*
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
Haoyu Qiu
2022-05-14
1
-2
/
+2
*
doc: Update iOS hint for Input.vibrate_handheld after #60397
Rémi Verschelde
2022-04-27
1
-1
/
+2
*
Rename warp mouse functions to warp_mouse
Markus Sauermann
2022-03-27
1
-3
/
+3
*
Ensure minimum modifiers are pressed when matching actions
Marcel Admiraal
2022-03-20
1
-5
/
+5
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Merge pull request #56764 from madmiraal/fix-45592-2
Rémi Verschelde
2022-02-03
1
-2
/
+2
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*
Fix mouse velocity not changing fast enough
Marcel Admiraal
2022-01-13
1
-2
/
+2
*
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Expand description for warp_mouse_position method
TechnicalSoup
2022-02-03
1
-1
/
+2
*
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Add `Input.is_anything_pressed` method
Andrii Doroshenko (Xrayez)
2022-01-20
1
-0
/
+6
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/
*
Merge pull request #56322 from madmiraal/fix-42450
Rémi Verschelde
2022-01-11
1
-2
/
+2
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*
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
2021-12-29
1
-2
/
+2
*
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Document keyboard ghosting caveats in Input and InputEvent
Hugo Locurcio
2022-01-05
1
-0
/
+6
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/
*
Unexpose joy_connection_changed method
kobewi
2021-12-06
1
-11
/
+0
*
Add Input.is_physical_key_pressed method.
bruvzg
2021-11-23
1
-0
/
+7
*
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-15
1
-1
/
+1
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-1
/
+1
*
Merge pull request #53812 from RandomShaper/expose_flush_input
Rémi Verschelde
2021-10-22
1
-0
/
+7
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