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* Update many Deprecated/Experimental descriptions for consistencyMicky2024-02-171-1/+1
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* Documentation: Add support for deprecated/experimental messagesDanil Alexeev2024-02-151-2/+1
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* Avoid reimporting lightmap textures every getter callKongfa Waroros2023-10-221-1/+5
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* [doc] Use "param" instead of "code" to refer to parameters (5)Andy Maloney2022-08-151-2/+2
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-6/+6
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* Fix various typos not caught by codespellluz paz2022-07-211-1/+1
| | | Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
* Document LightmapGI, LightmapGIData and LightmapProbeHugo Locurcio2022-06-131-0/+10
| | | | | This documents those 3 classes with 100% completion, while also documenting the relevant project settings.
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-24/+12
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Rename GI Classesreduz2021-06-051-0/+65
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.