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* Add ShadowCastingSetting to MeshLibrary / GridMap itemssmix82024-11-271-0/+15
| | | | Adds ShadowCastingSetting to MeshLibrary / GridMap items.
* Improve description of find_item_by_name() method in MeshLibrary class docMateus Elias2024-05-271-1/+1
| | | | Specify what the method find_item_by_name() returns if no item is found.
* Update links to outdated asset library demosskyace652024-04-071-2/+2
| | | | | | Update links to outdated asset library demos Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Change GridMap navigation_layers to be per mesh_library itemsmix82022-12-201-0/+15
| | | | Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
* Fix Navigation API abbreviations inconsistencysmix82022-12-171-6/+6
| | | | Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-24/+24
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* implement individual mesh transform for meshlibrary itemsVincent2021-09-091-0/+15
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-78/+39
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Update documentation for Transform3DAaron Franke2021-06-031-4/+4
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* Link to demos from within the class referenceAaron Franke2020-10-011-0/+2
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* doc: Update classref with node renamesRémi Verschelde2020-03-301-2/+2
| | | | A few extra renames for classes which were missed in last week's PRs.
* Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-useRémi Verschelde2020-02-271-2/+1
|\ | | | | Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
| * Allow using `MeshLibrary.get_item_preview()` in non-editor builds againHugo Locurcio2020-02-171-2/+1
| | | | | | | | This closes #36268.
* | doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde2020-02-251-1/+1
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* | doc: Sync classref with current sourceRémi Verschelde2020-02-181-1/+1
|/ | | | Handle removal of Pool*Array types and other recent changes.
* doc: Sync classref with current sourceRémi Verschelde2020-02-121-3/+3
| | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* Docs: GridMap and MeshLibraryJames Westman2019-11-291-5/+17
| | | | | The only methods left to document are resource_changed, set_clip, and the methods dealing with baked meshes.
* Mention `MeshLibrary.get_item_preview()` not working in running projectHugo Locurcio2019-09-251-6/+8
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* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-5/+5
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* Change "Return" to "Returns" where necessary in XML documentationSean Heffernan2019-05-231-3/+3
| | | | | | | | In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Sync classref with current sourceRémi Verschelde2019-04-151-0/+18
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+158
possible to save module files in module directories and the build system will recognize them.