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path: root/doc/classes/NavigationObstacle2D.xml
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* Add NavigationObstacle options to affect and carve navigation meshsmix82024-03-151-5/+12
| | | | Adds NavigationObstacle options to affect and carve navigation mesh.
* Documentation: Add support for deprecated/experimental messagesDanil Alexeev2024-02-151-1/+1
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* Fix various typos in classrefHaoyu Qiu2023-08-221-1/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Update navigation obstacle APIsmix82023-06-121-8/+5
| | | | Updates navigation obstacle API.
* Rework Navigation Avoidancesmix82023-05-101-12/+41
| | | | Rework Navigation Avoidance.
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Add navigation tutorial links inside class docsmix82023-01-111-0/+1
| | | | Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages.
* Mark navigation classes and nodes as experimentalJosh Jones2022-12-171-1/+1
| | | The navigation team has some large changes planned for navigation in the 4.x timeframe, so marking these nodes as experimental to give users a heads up that the API may change in breaking ways.
* Make it clear that obstacles don't affect pathfindingHaoyu Qiu2022-10-061-1/+1
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* Fix NavigationObstacle 2D/3D (re)parent issuessmix82022-08-141-0/+13
| | | | | Fixes (re)parent issues with NavigationObstacle 2D and 3D (same as NavigationAgents). Also adds the option from NavigationAgents to override the default navigation map.
* Note that NavigationObstacles should only be used if necessary and for ↵smix82022-06-021-0/+1
| | | | | | moving objects only Note that NavigationObstacles should only be used if necessary and for moving objects only.
* Expose NavigationObstacle2D/3D get_rid() and add config warningsmix82022-05-151-0/+8
| | | | | Exposes get_rid() function for scripting. Adds configuration warning when obstacle is used with not intended static body parent.
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Improve NavigationObstacle3D usabilityPawel Lampe2021-10-251-0/+8
| | | | | | | Fix NavigationObstacle3D to be attached to navigation map - without it the NavigationObstacle3D is not working. Replace radius approximation algorithm with simple "radius" property.
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
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* Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière2021-03-101-17/+1
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* doc: Update classref with node renamesRémi Verschelde2020-03-301-1/+1
| | | | A few extra renames for classes which were missed in last week's PRs.
* doc: Sync classref with current sourceRémi Verschelde2020-02-121-1/+3
| | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
* Documented the new NavigationServer and all its associated nodes (2D and 3D)Duroxxigar2020-02-101-0/+29