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Redot Engine – Multi-platform 2D and 3D game engine
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OccluderInstance3D.xml
Commit message (
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Author
Age
Files
Lines
*
Update OccluderInstance3D.xml
Michael Macha
2024-10-25
1
-1
/
+1
*
Fix invalid inheritance of `OccluderInstance3D`
A Thousand Ships
2024-06-19
1
-1
/
+1
*
Web: Disable raycast module by default (no occlusion culling)
Rémi Verschelde
2023-09-16
1
-0
/
+1
*
Add missing tutorials to documentation classes
Hugo Locurcio
2023-08-19
1
-0
/
+1
*
Fix various typos in documentation
Septian
2023-07-09
1
-1
/
+1
*
Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
*
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
Doc consistency: "inspector" to "Inspector"
Micky
2022-10-27
1
-1
/
+1
*
[doc] Use "param" instead of "code" to refer to parameters (5)
Andy Maloney
2022-08-15
1
-2
/
+2
*
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-3
/
+3
*
Add a Bake Mask property to GPUParticlesCollisionSDF3D
Hugo Locurcio
2022-06-30
1
-1
/
+1
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Document occlusion culling classes and settings
Hugo Locurcio
2022-02-10
1
-2
/
+17
*
Improvements and fixes to occluders
jfons
2022-02-07
1
-0
/
+2
*
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-20
1
-2
/
+0
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-5
/
+7
*
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
1
-10
/
+5
*
Implement occlusion culling
jfons
2021-04-23
1
-0
/
+37