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path: root/doc/classes/PanoramaSkyMaterial.xml
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* fix: replace "Godot" to "Redot"Muhannad Elbolaky2024-10-151-1/+1
| | | | Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X.
* Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterialclayjohn2023-10-251-0/+3
| | | | These are needed to tweak sky exposure separately from background
* Improve the top docs sections of VFX classesMewPurPur2023-08-111-2/+2
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Add class descriptions for Texture2DArray, CubemapArray and ↵MJacred2022-09-081-2/+2
| | | | | | ImageTextureLayered, plus overhaul TextureLayered Co-authored-by: Clay John <claynjohn@gmail.com>
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Add shader cache and filter variable to PanoramaSkyMaterialBrennen Green2022-01-141-0/+3
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* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
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* Working sky shader implementationclayjohn2020-03-211-0/+22