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path: root/doc/classes/PhysicalSkyMaterial.xml
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* Remove note about night sky in PhysicalSkyMaterialThomas ten Cate2024-06-041-1/+0
* Improve the top docs sections of VFX classesMewPurPur2023-08-111-1/+1
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
* Document PhysicalSkyMaterial's `energy_multiplier` propertyHugo Locurcio2022-11-241-5/+6
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-2/+1
* Use IGN instead of white noise for sky ditheringclayjohn2022-05-241-3/+3
* Add dithering to ProceduralSkyMaterial to combat bandingHugo Locurcio2022-04-091-1/+1
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
* Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearanceHugo Locurcio2022-02-121-6/+6
* Convert PhysicalSkyMaterial colors to SRGBclayjohn2021-11-211-2/+2
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-3/+3
* class reference proofreadingPaul Joannon2021-03-191-4/+4
* Add night sky to PhysicalSkyMaterialclayjohn2020-05-161-0/+3
* doc: Update classref with node renamesRémi Verschelde2020-03-301-1/+1
* Working sky shader implementationclayjohn2020-03-211-0/+49