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path: root/doc/classes/PhysicsServer2D.xml
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* fix: replace "Godot" to "Redot"Muhannad Elbolaky2024-10-151-3/+3
* Bind `PhysicsServer*D::body_set_state_sync_callback`Mikael Hermansson2024-07-231-0/+11
* Merge pull request #91596 from TheKiromen/improve-body-create-documentationRémi Verschelde2024-05-061-1/+2
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| * Update body_create description in PhysicsServer2D/3DDominik Kruczek2024-05-061-1/+2
* | Update area_create description in PhysicsServer2D/3D to clear up possible con...Dominik Kruczek2024-05-051-1/+2
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* Fix force integration documentationRicardo Buring2024-03-161-7/+9
* Validate `code` tags for class and member referencesYuri Sizov2023-10-031-8/+8
* Update PinJoint2D API with angle limits and motor speedDragos Daian2023-09-261-0/+32
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
* Ensure `RID`, `Callable`, and `Signal` are stored as stringsNinni Pipping2023-06-221-4/+4
* Documentation: Unify deprecationsDanil Alexeev2023-06-071-1/+1
* Overhaul the top sections of the class reference (Physics classes)VolTer2023-05-201-4/+4
* Validate code tags in documentation for potential paramsYuri Sizov2023-04-261-1/+1
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
* Fill and fix PhysicsServer2D documentationRicardo Buring2023-02-101-137/+193
* Replace "dampen" with "damp", "attenuate" in class docsquinnyo2023-02-081-4/+4
* Replace Area gravity point distance scale with unit distanceAaron Franke2023-01-291-2/+3
* Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATIONAaron Franke2023-01-291-8/+5
* Merge pull request #70708 from rburing/bind_pin_joint_set_param_2dRémi Verschelde2023-01-031-0/+17
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| * Bind setter and getter for pin joint parameters in PhysicsServer2DRicardo Buring2022-12-291-0/+17
* | Bind methods related to disabling collision between joint bodiesMikael Hermansson2022-12-231-0/+15
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* Add `area_get_collision_layer` and `area_get_collision_mask`Mansur Isaev2022-09-251-0/+14
* Create GDExtension classes for PhysicsServer2DRicardo Buring2022-09-041-0/+2
* Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-4/+4
* Merge pull request #64343 from TokageItLab/priority-phRémi Verschelde2022-08-221-0/+15
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| * Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-181-0/+15
* | [doc] Fix grammar in class docs: amount vs. numberAndy Maloney2022-08-171-2/+2
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* [doc] Use "param" instead of "code" to refer to parameters (4)Andy Maloney2022-08-111-5/+5
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-194/+194
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
* Improve RigidDynamicBody force and torque APIPouleyKetchoupp2021-12-101-10/+82
* Add physics solver settings to project settingsPouleyKetchoupp2021-12-071-1/+1
* Update space parameters in 2D and 3DPouleyKetchoupp2021-12-031-12/+11
* Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat2021-11-111-25/+19
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| * Separate space override modes for gravity/damping in AreaPouleyKetchoupp2021-11-091-25/+19
* | Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp2021-11-101-1/+1
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* Expose local center of mass in physics serversPouleyKetchoupp2021-11-081-1/+1
* Use `Callable` in Area monitor callbackrafallus2021-11-011-4/+2
* Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp2021-10-251-3/+15
* Script interface improvements for test body motionPouleyKetchoupp2021-10-041-8/+4
* Remove shape metadata from 2D physics serverPouleyKetchoupp2021-09-301-17/+0
* Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat2021-09-281-2/+2
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| * Clarify RigidDynamicBody modesPouleyKetchoupp2021-09-161-2/+2
* | Improved logic for CharacterBody collision recovery depthPouleyKetchoupp2021-09-271-2/+0
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* Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-3/+3
* Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp2021-09-061-6/+16
* Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp2021-08-311-1/+1
* Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky2021-08-311-0/+3
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| * Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp2021-08-251-0/+3