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Redot Engine – Multi-platform 2D and 3D game engine
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classes
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PhysicsServer2D.xml
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Author
Age
Files
Lines
*
fix: replace "Godot" to "Redot"
Muhannad Elbolaky
2024-10-15
1
-3
/
+3
*
Bind `PhysicsServer*D::body_set_state_sync_callback`
Mikael Hermansson
2024-07-23
1
-0
/
+11
*
Merge pull request #91596 from TheKiromen/improve-body-create-documentation
Rémi Verschelde
2024-05-06
1
-1
/
+2
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*
Update body_create description in PhysicsServer2D/3D
Dominik Kruczek
2024-05-06
1
-1
/
+2
*
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Update area_create description in PhysicsServer2D/3D to clear up possible con...
Dominik Kruczek
2024-05-05
1
-1
/
+2
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/
*
Fix force integration documentation
Ricardo Buring
2024-03-16
1
-7
/
+9
*
Validate `code` tags for class and member references
Yuri Sizov
2023-10-03
1
-8
/
+8
*
Update PinJoint2D API with angle limits and motor speed
Dragos Daian
2023-09-26
1
-0
/
+32
*
Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
*
Ensure `RID`, `Callable`, and `Signal` are stored as strings
Ninni Pipping
2023-06-22
1
-4
/
+4
*
Documentation: Unify deprecations
Danil Alexeev
2023-06-07
1
-1
/
+1
*
Overhaul the top sections of the class reference (Physics classes)
VolTer
2023-05-20
1
-4
/
+4
*
Validate code tags in documentation for potential params
Yuri Sizov
2023-04-26
1
-1
/
+1
*
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
Fill and fix PhysicsServer2D documentation
Ricardo Buring
2023-02-10
1
-137
/
+193
*
Replace "dampen" with "damp", "attenuate" in class docs
quinnyo
2023-02-08
1
-4
/
+4
*
Replace Area gravity point distance scale with unit distance
Aaron Franke
2023-01-29
1
-2
/
+3
*
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
Aaron Franke
2023-01-29
1
-8
/
+5
*
Merge pull request #70708 from rburing/bind_pin_joint_set_param_2d
Rémi Verschelde
2023-01-03
1
-0
/
+17
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*
Bind setter and getter for pin joint parameters in PhysicsServer2D
Ricardo Buring
2022-12-29
1
-0
/
+17
*
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Bind methods related to disabling collision between joint bodies
Mikael Hermansson
2022-12-23
1
-0
/
+15
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/
*
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-25
1
-0
/
+14
*
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-09-04
1
-0
/
+2
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-4
/
+4
*
Merge pull request #64343 from TokageItLab/priority-ph
Rémi Verschelde
2022-08-22
1
-0
/
+15
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*
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
1
-0
/
+15
*
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[doc] Fix grammar in class docs: amount vs. number
Andy Maloney
2022-08-17
1
-2
/
+2
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/
*
[doc] Use "param" instead of "code" to refer to parameters (4)
Andy Maloney
2022-08-11
1
-5
/
+5
*
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-194
/
+194
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-10
/
+82
*
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-07
1
-1
/
+1
*
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
1
-12
/
+11
*
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
1
-25
/
+19
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*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-25
/
+19
*
|
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-10
1
-1
/
+1
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/
*
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
1
-1
/
+1
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-4
/
+2
*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-3
/
+15
*
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-8
/
+4
*
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
1
-17
/
+0
*
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-2
/
+2
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*
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-2
/
+2
*
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Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
1
-2
/
+0
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/
*
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-3
/
+3
*
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
1
-6
/
+16
*
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
1
-1
/
+1
*
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
1
-0
/
+3
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*
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
1
-0
/
+3
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