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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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classes
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PhysicsServer3D.xml
Commit message (
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Author
Age
Files
Lines
*
Bind `PhysicsServer*D::body_set_state_sync_callback`
Mikael Hermansson
2024-07-23
1
-0
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+11
*
Bind physics server methods related to shape margin
Mikael Hermansson
2024-05-19
1
-0
/
+17
*
Merge pull request #91596 from TheKiromen/improve-body-create-documentation
Rémi Verschelde
2024-05-06
1
-0
/
+2
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*
Update body_create description in PhysicsServer2D/3D
Dominik Kruczek
2024-05-06
1
-0
/
+2
*
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Update area_create description in PhysicsServer2D/3D to clear up possible con...
Dominik Kruczek
2024-05-05
1
-1
/
+2
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/
*
Document Area3D wind properties only affecting SoftBody3D
Hugo Locurcio
2024-04-10
1
-1
/
+1
*
Merge pull request #80166 from rburing/force_integration_docs
Rémi Verschelde
2024-04-08
1
-5
/
+9
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*
Fix force integration documentation
Ricardo Buring
2024-03-16
1
-5
/
+9
*
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Bind constants related to 6DOF joints
Ricardo Buring
2024-03-24
1
-4
/
+27
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/
*
Bind physics server methods related to `SoftBody3D`
Mikael Hermansson
2024-01-26
1
-0
/
+252
*
Validate `code` tags for class and member references
Yuri Sizov
2023-10-03
1
-4
/
+3
*
Fix some mixups between 2D/3D in documentation
Ninni Pipping
2023-07-23
1
-1
/
+1
*
Fix documentation for consistency
Septian
2023-07-12
1
-1
/
+1
*
Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
/
+1
*
Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
/
+1
*
Overhaul the top sections of the class reference (Physics classes)
VolTer
2023-05-20
1
-2
/
+9
*
Improve documentation for Area monitor callbacks in `PhysicsServer3D`
Ninni Pipping
2023-03-25
1
-6
/
+14
*
Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
/
+1
*
Replace "dampen" with "damp", "attenuate" in class docs
quinnyo
2023-02-08
1
-5
/
+5
*
Replace Area gravity point distance scale with unit distance
Aaron Franke
2023-01-29
1
-2
/
+3
*
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
Aaron Franke
2023-01-29
1
-12
/
+9
*
Bind methods related to disabling collision between joint bodies
Mikael Hermansson
2022-12-23
1
-0
/
+15
*
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-25
1
-0
/
+14
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-4
/
+4
*
Merge pull request #64343 from TokageItLab/priority-ph
Rémi Verschelde
2022-08-22
1
-0
/
+15
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*
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
1
-0
/
+15
*
|
[doc] Fix grammar in class docs: amount vs. number
Andy Maloney
2022-08-17
1
-2
/
+2
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/
*
[doc] Use "param" instead of "code" to refer to parameters (4)
Andy Maloney
2022-08-11
1
-4
/
+4
*
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-242
/
+242
*
PhysicsServer3D docs: sync phrasing of get_process_info with 2D docs
Ricardo Buring
2022-03-18
1
-1
/
+1
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Fix indentations in class reference XMLs
Haoyu Qiu
2021-12-15
1
-1
/
+0
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-10
/
+82
*
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-07
1
-7
/
+2
*
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Rémi Verschelde
2021-12-06
1
-14
/
+12
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*
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
1
-14
/
+12
*
|
Fix various misused code tag in classref
Haoyu Qiu
2021-12-02
1
-4
/
+4
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/
*
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
1
-29
/
+23
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*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-29
/
+23
*
|
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-10
1
-1
/
+1
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/
*
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
1
-1
/
+1
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-4
/
+2
*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-3
/
+15
*
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-9
/
+4
*
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-2
/
+2
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*
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-2
/
+2
*
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Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
1
-2
/
+0
*
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Port 2D improvement to move and slide 3D
fabriceci
2021-09-22
1
-0
/
+1
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/
*
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
1
-1
/
+1
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*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-1
/
+1
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