index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
doc
/
classes
/
PhysicsServer3D.xml
Commit message (
Expand
)
Author
Age
Files
Lines
*
Bind methods related to disabling collision between joint bodies
Mikael Hermansson
2022-12-23
1
-0
/
+15
*
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-25
1
-0
/
+14
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-4
/
+4
*
Merge pull request #64343 from TokageItLab/priority-ph
Rémi Verschelde
2022-08-22
1
-0
/
+15
|
\
|
*
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
1
-0
/
+15
*
|
[doc] Fix grammar in class docs: amount vs. number
Andy Maloney
2022-08-17
1
-2
/
+2
|
/
*
[doc] Use "param" instead of "code" to refer to parameters (4)
Andy Maloney
2022-08-11
1
-4
/
+4
*
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-242
/
+242
*
PhysicsServer3D docs: sync phrasing of get_process_info with 2D docs
Ricardo Buring
2022-03-18
1
-1
/
+1
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Fix indentations in class reference XMLs
Haoyu Qiu
2021-12-15
1
-1
/
+0
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-10
/
+82
*
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-07
1
-7
/
+2
*
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Rémi Verschelde
2021-12-06
1
-14
/
+12
|
\
|
*
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
1
-14
/
+12
*
|
Fix various misused code tag in classref
Haoyu Qiu
2021-12-02
1
-4
/
+4
|
/
*
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
1
-29
/
+23
|
\
|
*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-29
/
+23
*
|
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-10
1
-1
/
+1
|
/
*
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
1
-1
/
+1
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-4
/
+2
*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-3
/
+15
*
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-9
/
+4
*
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-2
/
+2
|
\
|
*
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-2
/
+2
*
|
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
1
-2
/
+0
*
|
Port 2D improvement to move and slide 3D
fabriceci
2021-09-22
1
-0
/
+1
|
/
*
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
1
-1
/
+1
|
\
|
*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-1
/
+1
*
|
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-7
/
+7
|
/
*
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
1
-6
/
+19
*
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
1
-1
/
+1
*
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
1
-0
/
+3
|
\
|
*
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
1
-0
/
+3
*
|
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-3
/
+3
*
|
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
1
-1
/
+2
*
|
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-9
/
+17
|
/
*
Enabled area-specific wind forces
Jeffrey Cochran
2021-08-23
1
-0
/
+12
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-22
/
+12
*
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
1
-0
/
+2
*
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
1
-720
/
+360
*
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-07-10
1
-0
/
+10
*
Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-07-02
1
-0
/
+19
*
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-4
/
+4
*
Safe margin cleanup
PouleyKetchoupp
2021-06-04
1
-18
/
+0
*
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-6
/
+6
*
Update documentation for Transform3D
Aaron Franke
2021-06-03
1
-16
/
+16
*
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
1
-4
/
+2
*
doc: Sync classref with current source
Rémi Verschelde
2021-03-25
1
-1
/
+12
*
doc: Sync classref with current source
Rémi Verschelde
2021-02-19
1
-83
/
+133
[next]