| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix some mixups between 2D/3D in documentation | Ninni Pipping | 2023-07-23 | 1 | -1/+1 |
* | Fix documentation for consistency | Septian | 2023-07-12 | 1 | -1/+1 |
* | Doctool: Remove version attribute from XML header | Rémi Verschelde | 2023-07-06 | 1 | -1/+1 |
* | Bump version to 4.2-dev | Rémi Verschelde | 2023-07-05 | 1 | -1/+1 |
* | Overhaul the top sections of the class reference (Physics classes) | VolTer | 2023-05-20 | 1 | -2/+9 |
* | Improve documentation for Area monitor callbacks in `PhysicsServer3D` | Ninni Pipping | 2023-03-25 | 1 | -6/+14 |
* | Bump version to 4.1-dev | Rémi Verschelde | 2023-03-01 | 1 | -1/+1 |
* | Replace "dampen" with "damp", "attenuate" in class docs | quinnyo | 2023-02-08 | 1 | -5/+5 |
* | Replace Area gravity point distance scale with unit distance | Aaron Franke | 2023-01-29 | 1 | -2/+3 |
* | Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION | Aaron Franke | 2023-01-29 | 1 | -12/+9 |
* | Bind methods related to disabling collision between joint bodies | Mikael Hermansson | 2022-12-23 | 1 | -0/+15 |
* | Add `area_get_collision_layer` and `area_get_collision_mask` | Mansur Isaev | 2022-09-25 | 1 | -0/+14 |
* | Restore RigidBody2/3D, SoftBody names in physics | fabriceci | 2022-08-26 | 1 | -4/+4 |
* | Merge pull request #64343 from TokageItLab/priority-ph | Rémi Verschelde | 2022-08-22 | 1 | -0/+15 |
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| * | Add collision weight to PhysicsBody for penetrations must be avoided | Silc Renew | 2022-08-18 | 1 | -0/+15 |
* | | [doc] Fix grammar in class docs: amount vs. number | Andy Maloney | 2022-08-17 | 1 | -2/+2 |
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* | [doc] Use "param" instead of "code" to refer to parameters (4) | Andy Maloney | 2022-08-11 | 1 | -4/+4 |
* | Rename the argument tag to param in XML documentation | Yuri Sizov | 2022-08-08 | 1 | -242/+242 |
* | PhysicsServer3D docs: sync phrasing of get_process_info with 2D docs | Ricardo Buring | 2022-03-18 | 1 | -1/+1 |
* | Add an XML schema for documentation | Hugo Locurcio | 2022-02-15 | 1 | -1/+1 |
* | Fix indentations in class reference XMLs | Haoyu Qiu | 2021-12-15 | 1 | -1/+0 |
* | Improve RigidDynamicBody force and torque API | PouleyKetchoupp | 2021-12-10 | 1 | -10/+82 |
* | Add physics solver settings to project settings | PouleyKetchoupp | 2021-12-07 | 1 | -7/+2 |
* | Merge pull request #55602 from nekomatata/improve-rigidbody-contacts | Rémi Verschelde | 2021-12-06 | 1 | -14/+12 |
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| * | Update space parameters in 2D and 3D | PouleyKetchoupp | 2021-12-03 | 1 | -14/+12 |
* | | Fix various misused code tag in classref | Haoyu Qiu | 2021-12-02 | 1 | -4/+4 |
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* | Merge pull request #54810 from nekomatata/area-separate-override-modes | Camille Mohr-Daurat | 2021-11-11 | 1 | -29/+23 |
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| * | Separate space override modes for gravity/damping in Area | PouleyKetchoupp | 2021-11-09 | 1 | -29/+23 |
* | | Fix errors in CharacterBody when floor is destroyed or removed | PouleyKetchoupp | 2021-11-10 | 1 | -1/+1 |
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* | Expose local center of mass in physics servers | PouleyKetchoupp | 2021-11-08 | 1 | -1/+1 |
* | Use `Callable` in Area monitor callback | rafallus | 2021-11-01 | 1 | -4/+2 |
* | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp | 2021-10-25 | 1 | -3/+15 |
* | Script interface improvements for test body motion | PouleyKetchoupp | 2021-10-04 | 1 | -9/+4 |
* | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat | 2021-09-28 | 1 | -2/+2 |
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| * | Clarify RigidDynamicBody modes | PouleyKetchoupp | 2021-09-16 | 1 | -2/+2 |
* | | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp | 2021-09-27 | 1 | -2/+0 |
* | | Port 2D improvement to move and slide 3D | fabriceci | 2021-09-22 | 1 | -0/+1 |
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* | Merge pull request #52681 from nekomatata/rename-rigid-body | Camille Mohr-Daurat | 2021-09-16 | 1 | -1/+1 |
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| * | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp | 2021-09-16 | 1 | -1/+1 |
* | | Rename WorldMarginShape to WorldBoundaryShape | PouleyKetchoupp | 2021-09-14 | 1 | -7/+7 |
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* | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp | 2021-09-06 | 1 | -6/+19 |
* | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp | 2021-08-31 | 1 | -1/+1 |
* | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky | 2021-08-31 | 1 | -0/+3 |
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| * | Clean physics direct body state usage in 2D and 3D physics | PouleyKetchoupp | 2021-08-25 | 1 | -0/+3 |
* | | Rename RayShape to SeparationRayShape | PouleyKetchoupp | 2021-08-24 | 1 | -3/+3 |
* | | Fix CharacterBody motion with RayShape | PouleyKetchoupp | 2021-08-24 | 1 | -1/+2 |
* | | Restore RayShape as a regular shape type | PouleyKetchoupp | 2021-08-24 | 1 | -9/+17 |
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* | Enabled area-specific wind forces | Jeffrey Cochran | 2021-08-23 | 1 | -0/+12 |
* | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp | 2021-08-10 | 1 | -22/+12 |
* | Fix 3D moving platform logic | PouleyKetchoupp | 2021-08-09 | 1 | -0/+2 |