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path: root/doc/classes/PhysicsShapeQueryParameters3D.xml
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* Clarify that some exclude properties of physics query parameters are copiedayanchavand2024-07-081-0/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Ensure `RID`, `Callable`, and `Signal` are stored as stringsNinni Pipping2023-06-221-1/+1
| | | | | Prevents parser errors in `.tscn` and `.tres` files where the assignment would otherwise be empty.
* Overhaul the top sections of the class reference (Physics classes)VolTer2023-05-201-2/+2
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Update remaining physics exclude parameters to use TypedArrayRicardo Buring2022-11-231-2/+2
| | | | Also update the documentation to refer to the get_rid() method.
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-1/+1
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* Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp2021-11-041-1/+4
| | | | | | | | Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter.
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
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* Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp2021-08-301-1/+1
| | | | | | | | The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending on the cases. Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear) in order to use all layers by default.
* Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-1/+1
| | | | | | | - Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask
* Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2DPouleyKetchoupp2021-07-051-1/+1
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* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-2/+2
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* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-1/+1
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* Update documentation for Transform3DAaron Franke2021-06-031-1/+1
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* Docs: Port Code Examples to C# (M, N, O, P, R)HaSa10022020-11-091-10/+25
| | | | | | | | | | | | | | | | | | | | Includes: * MarginContainer * NavigationPolygon * Node * NodePath * OS * PackedByteArray * PackedScene * PacketPeerUDP * PCKPacker * Performance * PhysicsShapeQueryParameters2D * PhysicsShapeQueryParameters3D * PrimitiveMesh * ProjectSettings Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
* Reference the online documentation in collision layer/mask propertiesHugo Locurcio2020-08-031-1/+1
| | | | See https://github.com/godotengine/godot-docs/pull/3863.
* Expose shape property for shape query parameters classesAndrii Doroshenko (Xrayez)2020-06-261-10/+17
| | | | Co-authored-by: PouleyKetchoupp <pouleyketchoup@gmail.com>
* doc: Update classref with node renamesRémi Verschelde2020-03-301-0/+47
A few extra renames for classes which were missed in last week's PRs.