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path: root/doc/classes/PhysicsTestMotionParameters2D.xml
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Overhaul the top sections of the class reference (Physics classes)VolTer2023-05-201-2/+2
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Update remaining physics exclude parameters to use TypedArrayRicardo Buring2022-11-231-2/+2
| | | | Also update the documentation to refer to the get_rid() method.
* Style: Misc docs and comment style and language fixesRémi Verschelde2022-11-021-1/+1
| | | | | | | | | | - Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
* Add recovery_as_collision in move_and_collide/test_movefabriceci2022-09-171-2/+2
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* Change Array arguments to TypedArraykobewi2022-09-011-1/+1
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* Add motion parameter to toggle whether recovery is reported as a collisionRicardo Buring2022-05-181-0/+4
| | | | This makes the intent explicit in each use case.
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Fix physics glitch with TileMap moving platformsPouleyKetchoupp2021-10-041-0/+3
| | | | | | | | | Added a parameter in test_body_motion to exclude attached objects from collision, used to avoid collision with all TileMap tiles with moving platform motion instead of just the one tile the character touches. Same changes made in 3D for consistency, and handling potential similar cases.
* Script interface improvements for test body motionPouleyKetchoupp2021-10-041-0/+29
-Physics servers test body motion use a class to hold parameters instead of multiple arguments to make it more readable and flexible since there are many options -Improved documentation for test body motion and kinematic collision -Removed read-only properties for body motion results (not handled in scripts, so they should be get_ methods only instead)