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path: root/doc/classes/PlaceholderTexture2D.xml
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Document limitations of placeholder texturesNinni Pipping2023-05-141-0/+1
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Document Texture, CompressedTexture and Placeholder classesHugo Locurcio2022-11-111-0/+5
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* Fix default values on virtual classes causing errors in projectsAaron Franke2022-11-091-0/+1
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* Implement placeholder assetsreduz2022-04-281-0/+13
* Placeholder textures * Placeholder meshes * Placeholder material This PR is the first step towards implementing https://github.com/godotengine/godot-proposals/issues/2756 It adds an asset type that uses no resources, which can be used to replace the existing ones on export for using on the upcoming server export.