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Redot Engine – Multi-platform 2D and 3D game engine
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Projection.xml
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
1
-6
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+6
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Core: Fix built-in enum constant bindings
Danil Alexeev
2024-11-22
1
-6
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+6
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
1
-1
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+2
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Docs: Add note about C# differences in Variant constructors
tetrapod00
2024-10-27
1
-1
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+2
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fix: replace "Godot" to "Redot"
Muhannad Elbolaky
2024-10-15
1
-2
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+2
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Overhaul some "uncommon" wording in class reference
Micky
2024-03-01
1
-1
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+1
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Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
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+1
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Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
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+1
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Overhaul the top sections of the class reference (Core classes)
VolTer
2023-05-19
1
-2
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+2
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Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
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+1
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Fix bind " convergence_dist" containing space
Jan Haller
2023-01-23
1
-1
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+1
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Fully document the Projection class.
TechnoPorg
2022-10-19
1
-0
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+62
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Add constructor accepting four Vector4's to `Projection`
Yuri Rubinsky
2022-08-24
1
-0
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+10
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Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-60
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+60
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Fix Vector4 serialization
kobewi
2022-07-29
1
-4
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+4
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
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+273