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* Rebranding: Doc/Dubhghlas McLaughlin2024-10-161-1/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Changed Subtract blend mode of Forward+ and Mobile renderers to match ↵Allen Pestaluky2023-05-261-2/+2
| | | | | | | | behaviour of the Godot 3 and Compatibility renderers The OpenGL implementation has used GL_FUNC_REVERSE_SUBTRACT for a long time, but the new RenderingDevice abstraction used by the Vulkan renderers had been mistakenly set to BLEND_OP_SUBTRACT instead of BLEND_OP_REVERSE_SUBTRACT. Fixes #77448
* Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentationHugo Locurcio2023-05-061-0/+70
| | | | This brings the overall class reference completion percentage from 87% to 92%.
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-2/+1
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-1/+1
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* doc: Fix parsing typed arrays in makerst.pyRémi Verschelde2020-04-241-0/+6
| | | | | | | `Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source.
* Exposed RenderingDevice to script APIJuan Linietsky2020-04-201-0/+37
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.