Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Add instructions to get shape of `RayCast2D/3D` | A Thousand Ships | 2024-04-07 | 1 | -0/+15 |
| | | | | Adds details on how to get the intersected shape | ||||
* | RayCast2D and RayCast3D documentation: warn to check is_colliding | Ricardo Buring | 2024-03-14 | 1 | -2/+3 |
| | |||||
* | Fix several minor class reference issues | skyace65 | 2024-01-23 | 1 | -1/+1 |
| | |||||
* | Clarified behavior of RayCast objects when get_collision_point() is used ↵ | CardboardCarl | 2024-01-21 | 1 | -1/+1 |
| | | | | inside a collision shape | ||||
* | Grammatical improvements for the RayCast 2D and 3D class references. | AcatXIo | 2023-08-29 | 1 | -3/+3 |
| | |||||
* | Doctool: Remove version attribute from XML header | Rémi Verschelde | 2023-07-06 | 1 | -1/+1 |
| | | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb). | ||||
* | Bump version to 4.2-dev | Rémi Verschelde | 2023-07-05 | 1 | -1/+1 |
| | | | | Keep on waitin' | ||||
* | Overhaul the top sections of the class reference (Physics classes) | VolTer | 2023-05-20 | 1 | -6/+5 |
| | |||||
* | Bump version to 4.1-dev | Rémi Verschelde | 2023-03-01 | 1 | -1/+1 |
| | | | | Can't stop, won't stop, they said, huh? | ||||
* | Expose the collider RID in Raycast nodes | Paul Joannon | 2022-08-22 | 1 | -0/+6 |
| | | | | | Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`. This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`). | ||||
* | [doc] Use "param" instead of "code" to refer to parameters (4) | Andy Maloney | 2022-08-11 | 1 | -2/+2 |
| | |||||
* | Rename the argument tag to param in XML documentation | Yuri Sizov | 2022-08-08 | 1 | -7/+7 |
| | |||||
* | Add an XML schema for documentation | Hugo Locurcio | 2022-02-15 | 1 | -1/+1 |
| | | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | ||||
* | Improve some method bindings to use specific `Object` subtypes | Rémi Verschelde | 2022-01-28 | 1 | -4/+4 |
| | | | | | This was made possible by changes to `VariantCaster` which now make it possible to pass any `Object`-derived type as pointer. | ||||
* | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | 2021-11-15 | 1 | -2/+2 |
| | |||||
* | Add raycast options to hit when starting inside / hit back faces | PouleyKetchoupp | 2021-11-10 | 1 | -1/+4 |
| | | | | | Makes the results consistent for all shape types with options to set the desired behavior. | ||||
* | doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs | Rémi Verschelde | 2021-10-05 | 1 | -1/+1 |
| | | | | And fix up formatting not supported by makerst. | ||||
* | Don't generate empty doc sections and reduce code duplication | Aaron Franke | 2021-09-20 | 1 | -2/+0 |
| | |||||
* | Uniformize layer names, script methods and documentation | PouleyKetchoupp | 2021-08-12 | 1 | -6/+6 |
| | | | | | | | - Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask | ||||
* | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | 2021-07-30 | 1 | -40/+20 |
| | | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | ||||
* | Better format arguments in variant parser | Michael Alexsander Silva Dias | 2021-06-18 | 1 | -1/+1 |
| | |||||
* | doc: Sync classref with current source | Rémi Verschelde | 2020-09-11 | 1 | -3/+3 |
| | | | | Bind missing enums. | ||||
* | Rename RayCast's `cast_to` property to `target_position` | Hugo Locurcio | 2020-09-10 | 1 | -3/+3 |
| | | | | | `cast_to` is sometimes mistaken as a method rather than a property. `target_position` makes it more obvious that it's a property. | ||||
* | Merge pull request #40993 from Calinou/doc-collision-layer-mask | Rémi Verschelde | 2020-08-31 | 1 | -1/+1 |
|\ | | | | | Reference the online documentation in collision layer/mask properties | ||||
| * | Reference the online documentation in collision layer/mask properties | Hugo Locurcio | 2020-08-03 | 1 | -1/+1 |
| | | | | | | | | See https://github.com/godotengine/godot-docs/pull/3863. | ||||
* | | Add link titles for all links in the class reference | Hugo Locurcio | 2020-08-31 | 1 | -1/+1 |
|/ | | | | | This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | ||||
* | Commit other files changed by file_format.sh | Aaron Franke | 2020-07-13 | 1 | -1/+1 |
| | |||||
* | doc: Sync classref with current source | Rémi Verschelde | 2020-07-03 | 1 | -1/+1 |
| | |||||
* | Update docs to version 4.0 | clayjohn | 2020-01-31 | 1 | -1/+1 |
| | |||||
* | doc: Drop unused 'category' property from header | Rémi Verschelde | 2020-01-26 | 1 | -1/+1 |
| | | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | ||||
* | Added link to raycasting tutorial to RayCast/RayCast2D | Yuri Roubinsky | 2019-11-07 | 1 | -0/+1 |
| | |||||
* | doc: Remove hardcoded default values from descriptions | Rémi Verschelde | 2019-06-30 | 1 | -4/+4 |
| | | | | They are now generated automatically by doctool. | ||||
* | doc: Add default values to all properties | Rémi Verschelde | 2019-06-30 | 1 | -6/+6 |
| | | | | Thanks to @bojidar-bg's impressive work in #29380. | ||||
* | Proofread and improve the whole class reference | Hugo Locurcio | 2019-06-27 | 1 | -3/+5 |
| | | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | ||||
* | Change "Return" to "Returns" where necessary in XML documentation | Sean Heffernan | 2019-05-23 | 1 | -3/+3 |
| | | | | | | | | In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867 | ||||
* | doc: Drop unused <demos> tag | Rémi Verschelde | 2019-04-19 | 1 | -2/+0 |
| | |||||
* | doc: Bump version to 3.2 | Rémi Verschelde | 2019-04-01 | 1 | -1/+1 |
| | |||||
* | [Docs] Remove double-spaces from descriptions, as well a couple other small ↵ | LikeLakers2 | 2018-09-23 | 1 | -1/+1 |
| | | | | fixes | ||||
* | RayCast2D: Fix reporting old collider after collision ended | Rémi Verschelde | 2018-08-30 | 1 | -13/+6 |
| | | | | | | | It now behaves the same as RayCast (3D). Fixed documentation accordingly and documented new configuration options. Supersedes and closes #20567. | ||||
* | doc: Sync classref with current source | Rémi Verschelde | 2018-08-29 | 1 | -0/+4 |
| | |||||
* | doc: Remove status from hardcoded version string | Rémi Verschelde | 2018-02-27 | 1 | -1/+1 |
| | | | | It has no practical use case and just generates noise for each alpha, beta, etc. | ||||
* | doc: Update version string in header | Rémi Verschelde | 2018-02-19 | 1 | -1/+1 |
| | |||||
* | doc: Sync with current source | Rémi Verschelde | 2018-01-25 | 1 | -1/+1 |
| | | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | ||||
* | Added description to get_collision_mask_bit and set_collision_mask_bit in ↵ | Anutrix | 2018-01-18 | 1 | -0/+2 |
| | | | | RayCast2D.xml | ||||
* | doc: Update version string in XML | Rémi Verschelde | 2018-01-13 | 1 | -1/+1 |
| | |||||
* | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | 2017-11-24 | 1 | -64/+0 |
| | |||||
* | doc: Update header version for 3.0-beta | Rémi Verschelde | 2017-11-24 | 1 | -1/+1 |
| | |||||
* | doc: Sync classref with current source | Rémi Verschelde | 2017-11-24 | 1 | -23/+0 |
| | |||||
* | doc: Remove revision.module_config from version string | Rémi Verschelde | 2017-11-15 | 1 | -1/+1 |
| | | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | ||||
* | classref: Sync with current source | Rémi Verschelde | 2017-10-24 | 1 | -0/+18 |
| | | | | [ci skip] |