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Redot Engine – Multi-platform 2D and 3D game engine
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Rect2i.xml
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Author
Age
Files
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*
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
1
-84
/
+42
*
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-3
/
+3
*
class reference proofreading
Paul Joannon
2021-03-19
1
-1
/
+1
*
doc: Sync classref with current source
Rémi Verschelde
2021-03-18
1
-12
/
+12
*
doc: Sync classref with current source
Rémi Verschelde
2021-01-04
1
-11
/
+11
*
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
1
-6
/
+6
*
Update Rect intersection documentation, and rename method on Mono
Nathan Franke
2020-12-26
1
-1
/
+2
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-2
/
+2
*
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-19
1
-1
/
+1
*
doc: Sync classref to add operators after #43419
Rémi Verschelde
2020-11-10
1
-5
/
+21
*
Variant: Sync docs with new constructors, fixups after #43403
Rémi Verschelde
2020-11-09
1
-9
/
+25
*
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
1
-3
/
+3
*
Link to demos from within the class reference
Aaron Franke
2020-10-01
1
-0
/
+1
*
Cross-reference AABB and Rect2 in the class reference
Hugo Locurcio
2020-09-21
1
-1
/
+1
*
Add link titles for all links in the class reference
Hugo Locurcio
2020-08-31
1
-1
/
+1
*
Update core documentation to match recent C# changes
Aaron Franke
2020-07-21
1
-3
/
+4
*
Fix docs generation for Vector2i/Vector3i/Rect2i
Yuri Roubinsky
2020-06-03
1
-0
/
+122
*
Update docs and bindings for new integer vector types
Rémi Verschelde
2020-02-25
1
-0
/
+52