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Redot Engine – Multi-platform 2D and 3D game engine
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RenderingDevice.xml
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Author
Age
Files
Lines
*
Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
Yuri Rubinsky
2022-12-15
1
-2
/
+2
*
Changed `RD::PipelineDynamicStateFlags` type to enum flags
Yuri Rubinsky
2022-12-11
1
-8
/
+8
*
Changed `RenderingDevice::TextureUsageBits` type to enum flags
Yuri Rubinsky
2022-11-26
1
-11
/
+11
*
Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
1
-20
/
+20
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*
Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-22
1
-20
/
+20
*
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Add `offsets` parameter to RenderingDevice::vertex_array_create
Patrick Dawson
2022-11-11
1
-1
/
+2
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/
*
Expose vertex_array_create
Patrick Dawson
2022-11-03
1
-0
/
+9
*
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
1
-1
/
+1
*
Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
/
+4
*
Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
/
+1
*
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
/
+8
*
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-197
/
+197
*
Add a Framebuffer cache
Juan Linietsky
2022-08-05
1
-0
/
+6
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-1
/
+1
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename
Rémi Verschelde
2022-01-20
1
-1
/
+1
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*
Rename RD::free binding to free_rid
Brian Semrau
2021-10-15
1
-1
/
+1
*
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Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-14
1
-17
/
+1
*
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
1
-0
/
+18
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*
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
1
-0
/
+18
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/
*
/
Added SSIL post processing effect
clayjohn
2021-11-06
1
-1
/
+2
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/
*
Fix missing argument names in bindings
Rémi Verschelde
2021-10-09
1
-1
/
+1
*
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-09-09
1
-0
/
+34
*
Fixes to mobile renderer
reduz
2021-08-17
1
-1
/
+3
*
Merge pull request #51017 from vnen/extension-fixes
Rémi Verschelde
2021-08-10
1
-3
/
+3
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*
Fix a few default parameters in bindings
George Marques
2021-08-05
1
-3
/
+3
*
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Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
1
-1
/
+1
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/
*
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
1
-554
/
+277
*
Implement Binary Shader Compilation
reduz
2021-07-26
1
-4
/
+20
*
Implement Specialization Constants
reduz
2021-07-11
1
-0
/
+10
*
Fix Render Info
reduz
2021-07-03
1
-0
/
+14
*
Implement Framebuffer Subpass support
reduz
2021-06-24
1
-1
/
+49
*
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-14
/
+14
*
doc: Sync classref with current source
Rémi Verschelde
2021-02-19
1
-1
/
+1
*
doc: Sync classref with current source
Rémi Verschelde
2021-02-08
1
-4
/
+28
*
doc: Sync classref with current source
Rémi Verschelde
2021-01-28
1
-13
/
+93
*
doc: Sync classref with current source
Rémi Verschelde
2021-01-04
1
-0
/
+2
*
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-0
/
+26
*
doc: Fix parsing typed arrays in makerst.py
Rémi Verschelde
2020-04-24
1
-5
/
+5
*
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-0
/
+1586
*
doc: Sync classref with current source
Rémi Verschelde
2020-02-12
1
-0
/
+13