Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e | Spartan322 | 2024-11-12 | 1 | -1/+1 |
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| * | Merge pull request #99020 from Mickeon/documentation-example-pruning-2 | Thaddeus Crews | 2024-11-12 | 1 | -1/+1 |
| |\ | | | | | | | | | | Clean up more `[b]Example:[/b]` lines from the class reference | ||||
| | * | Clean up more `[b]Example:[/b]` lines from the class reference | Micky | 2024-11-11 | 1 | -1/+1 |
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* | | | fix: replace "Godot" to "Redot" | Muhannad Elbolaky | 2024-10-15 | 1 | -1/+1 |
|/ / | | | | | | | Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X. | ||||
* / | Expose several resource/resource-saver functions | Chris Cranford | 2024-09-22 | 1 | -0/+49 |
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* | Fix some legacy code | kobewi | 2024-08-01 | 1 | -1/+1 |
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* | Clarify that Resource.duplicate(true) doesn't duplicate subresources inside ↵ | Adriaan de Jongh | 2024-07-14 | 1 | -2/+5 |
| | | | | Array or Dictionary properties | ||||
* | Expose scene unique id functionality in Resource | Ryan | 2024-03-07 | 1 | -0/+12 |
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* | Overhaul some "uncommon" wording in class reference | Micky | 2024-03-01 | 1 | -1/+1 |
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* | Update many Deprecated/Experimental descriptions for consistency | Micky | 2024-02-17 | 1 | -1/+1 |
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* | Documentation: Add support for deprecated/experimental messages | Danil Alexeev | 2024-02-15 | 1 | -5/+3 |
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* | Clarify some descriptions regarding resource cache | kobewi | 2023-12-10 | 1 | -1/+2 |
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* | Document that `resource_name` is not always supported | Boris The Brave | 2023-11-01 | 1 | -0/+1 |
| | | | | | | Closes #82333. Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | ||||
* | Reimplement Resource.`_local_to_scene_setup` & remove workaround | Micky | 2023-09-09 | 1 | -4/+20 |
| | | | | | | Reimplements the virtual method _setup_local_to_scene, lost in #51970 Also deprecates the redundant `setup_local_to_scene_requested` signal. | ||||
* | Unexpose Resource.`setup_local_to_scene` | Micky | 2023-09-06 | 1 | -14/+2 |
| | | | | | | Good riddance. Also modifies a note in ViewportTexture | ||||
* | Clarify when the changed signal is emitted for Resource and ShaderMaterial | Jose Falanga | 2023-07-24 | 1 | -1/+1 |
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* | Doctool: Remove version attribute from XML header | Rémi Verschelde | 2023-07-06 | 1 | -1/+1 |
| | | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb). | ||||
* | Bump version to 4.2-dev | Rémi Verschelde | 2023-07-05 | 1 | -1/+1 |
| | | | | Keep on waitin' | ||||
* | Merge pull request #76526 from MewPurPur/improve-docs-top-sections-CORE | Yuri Sizov | 2023-05-29 | 1 | -1/+1 |
|\ | | | | | Overhaul the top sections of the class reference (Core classes) | ||||
| * | Overhaul the top sections of the class reference (Core classes) | VolTer | 2023-05-19 | 1 | -1/+1 |
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* | | Minor grammar fixes to documentation | Ninni Pipping | 2023-05-28 | 1 | -1/+1 |
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* | Bump version to 4.1-dev | Rémi Verschelde | 2023-03-01 | 1 | -1/+1 |
| | | | | Can't stop, won't stop, they said, huh? | ||||
* | Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script | Aaron Franke | 2023-01-24 | 1 | -1/+2 |
| | | | | Co-authored-by: Yakov Borevich <j.borevich@gmail.com> | ||||
* | PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" | Aaron Franke | 2023-01-24 | 1 | -1/+1 |
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* | Style: Misc docs and comment style and language fixes | Rémi Verschelde | 2022-11-02 | 1 | -2/+2 |
| | | | | | | | | | | - Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`. | ||||
* | Rewrite most of Resource's documentation | Micky | 2022-10-18 | 1 | -20/+38 |
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* | [doc] Use "param" instead of "code" to refer to parameters #3 | Andy Maloney | 2022-08-09 | 1 | -2/+2 |
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* | Rename the argument tag to param in XML documentation | Yuri Sizov | 2022-08-08 | 1 | -2/+2 |
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* | Discern between virtual and abstract class bindings | reduz | 2022-03-10 | 1 | -0/+5 |
| | | | | | | | | | | | | | | * Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved. | ||||
* | Add an XML schema for documentation | Hugo Locurcio | 2022-02-15 | 1 | -1/+1 |
| | | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | ||||
* | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | 2021-11-15 | 1 | -2/+2 |
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* | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | 2021-10-06 | 1 | -2/+2 |
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* | Don't generate empty doc sections and reduce code duplication | Aaron Franke | 2021-09-20 | 1 | -2/+0 |
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* | Merge pull request #44885 from Jummit/duplicate-docs | Rémi Verschelde | 2021-09-16 | 1 | -1/+2 |
|\ | | | | | Clarify that duplicate only copies exported members and fails with a constructor | ||||
| * | clarify what duplicate does and its limitations | Jummit | 2021-09-12 | 1 | -1/+2 |
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* | | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz | 2021-08-22 | 1 | -7/+5 |
| | | | | | | | | | | | | | | | | | | | | | | * New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits. | ||||
* | | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | 2021-07-30 | 1 | -18/+9 |
| | | | | | | | | | | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | ||||
* | | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | 2021-06-19 | 1 | -1/+1 |
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* | | Rename Reference to RefCounted | Pedro J. Estébanez | 2021-06-11 | 1 | -2/+2 |
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* | | Document `Resource.duplicate()` only copying exported variables' values | Hugo Locurcio | 2021-05-31 | 1 | -0/+1 |
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* | | Document a built-in use of `Resource.resource_name` | Hugo Locurcio | 2021-01-23 | 1 | -1/+1 |
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* | | Expose `Resource.emit_changed()` to script | Andrii Doroshenko (Xrayez) | 2021-01-13 | 1 | -0/+13 |
| | | | | | | | | Also known as `emit_signal("changed")`. | ||||
* | | Remove the implication that references and resources are not objected from ↵ | skyace65 | 2021-01-11 | 1 | -1/+1 |
| | | | | | | | | their description | ||||
* | | Mention that 'changed' signal needs manual emit | Tomasz Chabora | 2020-12-03 | 1 | -0/+1 |
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* | Document C# garbage collection caveats in Reference and Resource | Hugo Locurcio | 2020-11-23 | 1 | -0/+1 |
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* | Improve the Object, Reference and Resource class documentations | Hugo Locurcio | 2020-07-27 | 1 | -2/+3 |
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* | Update Resource.xml to explain behavior of duplicate when subresources is ↵ | Bob Gardner | 2020-07-08 | 1 | -1/+2 |
| | | | | | true and a subresource contains further nested resources. Updated documentation for duplicate() on Resource to better explain the behavior. As per #30385. | ||||
* | doc: Sync classref with current source | Rémi Verschelde | 2020-02-12 | 1 | -1/+1 |
| | | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | ||||
* | Update docs to version 4.0 | clayjohn | 2020-01-31 | 1 | -1/+1 |
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* | doc: Drop unused 'category' property from header | Rémi Verschelde | 2020-01-26 | 1 | -1/+1 |
| | | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. |