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Redot Engine – Multi-platform 2D and 3D game engine
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RigidDynamicBody3D.xml
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Author
Age
Files
Lines
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-280
/
+0
*
Improves the API for monitoring contacts in RigidDynamicBody
fabriceci
2022-08-24
1
-10
/
+18
*
Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-1
/
+1
*
[doc] Use "param" instead of "code" to refer to parameters #3
Andy Maloney
2022-08-09
1
-13
/
+13
*
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-24
/
+24
*
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-03-09
1
-2
/
+0
*
Merge pull request #57478 from FelixNemis/physics-signal-doc-fix
Rémi Verschelde
2022-03-03
1
-4
/
+4
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*
Fix recommended snippet for getting collisionshape node in body/area signal docs
Charlie Burnham
2022-01-31
1
-4
/
+4
*
|
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
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/
*
Document RigidBody2D/3D and particles' angular velocity units
Hugo Locurcio
2021-12-11
1
-2
/
+2
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-12
/
+48
*
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-15
1
-1
/
+1
*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-4
/
+16
*
Merge pull request #53054 from MaxLap/doc_shape_signals
Camille Mohr-Daurat
2021-10-14
1
-10
/
+10
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*
Improve area/body_shape_entered/exited signals parameter names and doc
Maxime Lapointe
2021-10-14
1
-10
/
+10
*
|
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-16
/
+17
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/
*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-0
/
+225