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path: root/doc/classes/SceneTree.xml
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* fix: replace "Godot" to "Redot"Muhannad Elbolaky2024-10-151-5/+5
* Add link to notification docs in SceneTree docsThad Guidry2024-07-261-1/+1
* Fixed Timestep Interpolation (2D)Ricardo Buring2024-03-231-0/+4
* Overhaul some "uncommon" wording in class referenceMicky2024-03-011-1/+1
* Tweak SceneTree DocumentationMicky2024-02-261-60/+62
* Merge pull request #78206 from alula/node-count-in-groupYuri Sizov2023-12-141-0/+7
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| * Add SceneTree.get_node_count_in_group()Alula2023-06-141-0/+7
* | Enhance SceneTree.change_scene*() methods' docsPedro J. Estébanez2023-11-241-2/+5
* | Disallow nested custom multiplayers in `SceneTree`A Thousand Ships2023-09-251-3/+2
* | Add a note about create_tween() method of SceneTree classMateus Elias2023-08-311-0/+1
* | Clarify existence of groupskobewi2023-08-161-0/+1
* | Clarify SceneTree.current_scene functionalityAttackButton2023-08-071-1/+2
* | Merge pull request #78988 from RandomShaper/fix_change_sceneYuri Sizov2023-07-261-2/+2
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| * | Reimplement scene changePedro J. Estébanez2023-07-041-2/+2
* | | Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
* | | Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
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* | Clarify restrictions on nested `MultiplayerAPI` in `SceneTree`Ninni Pipping2023-06-251-0/+2
* | Merge pull request #77688 from L4Vo5/clarify-deferredRémi Verschelde2023-06-221-10/+10
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| * | clarify the meaning of "deferred"L4Vo52023-06-181-10/+10
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* | Clarify when things with _IDLE and _PHYSICS enums will runL4Vo52023-06-201-0/+1
* | doc: Clarify description of `SceneTree.create_timer()`biswas084332023-06-151-1/+1
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* Validate code tags in documentation for potential paramsYuri Sizov2023-04-261-3/+3
* Exposing more project settings for documentationNinni Pipping2023-03-151-2/+2
* Discourage reusing Tweenskobewi2023-03-041-1/+1
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
* Fix C# examples in documentationRaul Santos2023-01-311-2/+2
* Add SceneTree.unload_current_scene()Juan Linietsky2023-01-101-3/+9
* Add note about GROUP_CALL_UNIQUE not considering argumentsHaoyu Qiu2022-12-041-0/+1
* Rename change_scene() and change_scene_to()Jason Yundt2022-09-071-4/+4
* Some improvements to the SceneTreeTimerXwdit2022-09-031-1/+6
* Replace Array return types with TypedArray 2kobewi2022-08-231-2/+2
* Document run-time SceneTree debug property changes not working correctlyHugo Locurcio2022-08-141-0/+3
* [doc] Use "param" instead of "code" to refer to parameters #3Andy Maloney2022-08-091-15/+15
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-33/+33
* Remove outdated line in call_group() descriptionkobewi2022-07-101-4/+2
* Add Path2D/3D debug optionssmix82022-06-201-0/+3
* Make auto_accept_quit and quit_on_go_back propertiesHaoyu Qiu2022-05-141-16/+8
* Make `{call,set,notify}_group()` immediate by defaultHugo Locurcio2022-05-051-7/+12
* Small improvements to get_first_node_in_group()kobewi2022-04-291-0/+1
* [Net] Allow branch-specific MultiplayerAPIs.Fabio Alessandrelli2022-04-261-3/+15
* Make vararg method bind no return and returnPierre-Thomas Meisels2022-03-301-2/+2
* Remove files_dropped signal from SceneTreeIgor Kordiukiewicz2022-02-281-7/+0
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-2/+2
* Replace remaining usages of yield with new await keywordDuroxxigar2021-10-221-1/+1
* Document null argument limitation with `SceneTree.call_group()`Hugo Locurcio2021-10-071-1/+4
* doc: Update links to latest documentation after content reorganizationRémi Verschelde2021-10-061-2/+2
* Improve call_group documentationkobewi2021-09-161-2/+4
* Merge pull request #50207 from SirQuartz/patch-17Max Hilbrunner2021-09-151-1/+1
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| * Add note to `SceneTree` about pausingNick Huelin2021-07-061-1/+1