summaryrefslogtreecommitdiffstats
path: root/doc/classes/ScriptLanguage.xml
Commit message (Collapse)AuthorAgeFilesLines
* Allow configuring the script filename casing ruleRedMser2024-03-051-0/+10
| | | | | | Defaults to "Auto", which detects the casing based on the preference of the currently selected language (C# for example prefers PascalCase whereas GDScript prefers snake_case).
* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Add GDExtension support to Scriptreduz2022-03-271-0/+9
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).