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Redot Engine – Multi-platform 2D and 3D game engine
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ShapeCast3D.xml
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Merge pull request #85839 from romlok/clarify-get-closest-collision-unsafe-fr...
Rémi Verschelde
2024-04-08
1
-0
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+1
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Clarify Shapecast safe/unsafe fraction difference
Mel Collins
2023-12-06
1
-0
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+1
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Documentation: Add support for deprecated/experimental messages
Danil Alexeev
2024-02-15
1
-2
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+2
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Sync changes between ShapeCast and RayCast class references
Haoyu Qiu
2023-11-07
1
-3
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+3
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Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-2
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+2
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Doctool: Remove version attribute from XML header
Rémi Verschelde
2023-07-06
1
-1
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+1
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Bump version to 4.2-dev
Rémi Verschelde
2023-07-05
1
-1
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+1
*
Overhaul the top sections of the class reference (Physics classes)
VolTer
2023-05-20
1
-5
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+4
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Fix various typos in the classref
Haoyu Qiu
2023-04-18
1
-1
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+1
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Bump version to 4.1-dev
Rémi Verschelde
2023-03-01
1
-1
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+1
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Fix ShapeCast3D add and remove exception functions
smix8
2023-02-23
1
-2
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+2
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Add `ShapeCast2D/3D::get_collider_rid` method
kleonc
2022-11-01
1
-0
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+7
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[doc] Use "param" instead of "code" to refer to parameters #3
Andy Maloney
2022-08-09
1
-6
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+6
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Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-12
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+12
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Improve `ShapeCast2D` and `ShapeCast3D` docs
PrecisionRender
2022-07-29
1
-12
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+12
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Add ShapeCast3D node
PrecisionRender
2022-07-28
1
-0
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+168