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path: root/doc/classes/Sprite3D.xml
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* Fix invalid frame index when Sprite2D's hframes or vframes has been changedMika Viskari2023-12-151-3/+3
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Fill random docskobewi2022-11-221-0/+1
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* Added to Sprite3D DocumentationMarlin Watts-Woods2022-08-081-1/+1
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Add `texture_changed` signal to `Sprite3D`Yuri Roubinsky2021-10-011-0/+5
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* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-4/+0
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* Deprecate ImmediateGeometryreduz2021-06-301-6/+0
| | | | | | | | | * Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again.
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-2/+2
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* Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky2021-06-121-0/+5
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* Change frame_coords to Vector2ikobewi2021-05-231-1/+1
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* Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal2021-03-141-1/+1
| | | | | Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled.
* Update and complete the Sprite3D and SpriteBase3D class documentationsHugo Locurcio2020-09-121-2/+1
| | | | | This removes an outdated notice about Sprite3D performance issues which will most likely be fixed in the new implementation.
* Reorder sprite h_frames & v_framesJonathan Vice2020-08-311-2/+2
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* doc: Update classref with node renamesRémi Verschelde2020-03-301-1/+1
| | | | A few extra renames for classes which were missed in last week's PRs.
* Document known performance issues with Sprite3DHugo Locurcio2020-03-091-0/+1
| | | | See https://github.com/godotengine/godot/issues/20855.
* doc: Sync classref with current sourceRémi Verschelde2020-02-121-2/+2
| | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Sync classref with current sourceRémi Verschelde2019-07-291-1/+1
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* Add frame_cords accessors to Sprite and Sprite3Dgroud2019-07-271-0/+3
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* doc: Sync classref with current sourceRémi Verschelde2019-07-151-1/+1
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* doc: Remove hardcoded default values from descriptionsRémi Verschelde2019-06-301-1/+1
| | | | They are now generated automatically by doctool.
* doc: Add default values to all propertiesRémi Verschelde2019-06-301-6/+6
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-1/+1
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Add missing commas after "If true/false"Rémi Verschelde2018-12-201-1/+1
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-241-84/+0
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* Added Documentation for Sprite3D, AnimatedSprite3D and SpriteBase3D etc.Grosskopf2017-10-071-0/+9
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* doc: Sync classref with current sourceRémi Verschelde2017-09-131-6/+6
| | | | [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+119
possible to save module files in module directories and the build system will recognize them.