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path: root/doc/classes/SurfaceTool.xml
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* Fix more miscellaneous oddities around the class referenceMicky2024-11-121-1/+1
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* Add missing period for sentences in classrefHaoyu Qiu2024-09-201-1/+1
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* Expose create_from_arrays in SurfaceTool and cleanup some namingLyuma2024-04-191-1/+9
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* Update links to outdated asset library demosskyace652024-04-071-1/+1
| | | | | | Update links to outdated asset library demos Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
* [Doc] Fix some incorrect uses of `a/an`A Thousand Ships2024-03-131-1/+1
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* Update many Deprecated/Experimental descriptions for consistencyMicky2024-02-171-1/+1
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* Documentation: Add support for deprecated/experimental messagesDanil Alexeev2024-02-151-2/+1
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* Replace some "uncommon" words in class referenceMicky2024-01-151-1/+1
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* Add missing is_deprecated flag on the SurfaceTool.generate_lod function.Lyuma2023-09-131-1/+1
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* Add missing tutorials to documentation classesHugo Locurcio2023-08-191-0/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Documentation: Unify deprecationsDanil Alexeev2023-06-071-1/+1
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* Docs: Fix SurfaceTool example caps typoarchsolar2023-05-301-1/+1
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* Minor grammar fixes to documentationNinni Pipping2023-05-281-1/+1
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* Add ValidatedCall to MethodBindJuan Linietsky2023-04-301-1/+1
| | | | | | | * This should optimize GDScript function calling _enormously_. * It also should simplify the GDScript VM considerably. NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
* update set_smooth_group descriptionTae Hong Ahn2023-04-151-0/+1
| | | | fixes https://github.com/godotengine/godot/issues/74452
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Make SurfaceTool.generate_normals() behave in a consistent manner in regard ↵Mark Riedesel2023-01-261-2/+2
| | | | to smoothing groups, imply group 0 is flat
* Style: Misc docs and comment style and language fixesRémi Verschelde2022-11-021-8/+8
| | | | | | | | | | - Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
* Document `SurfaceTool.generate_normals()` interaction with smooth groupsHugo Locurcio2022-10-051-0/+1
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* [doc] Use "param" instead of "code" to refer to parameters #3Andy Maloney2022-08-091-9/+9
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-37/+37
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* `SurfaceTool.set_custom_format` Fixes and documentation.Lyuma2022-06-141-10/+37
| | | | | | | Fix mistake making `set_custom_format` impossible to use. Automatically forward custom flags in `SurfaceTool.commit`. Add documentation in `SurfaceTool` and `Mesh` for custom channels. Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
* Fix incorrect SurfaceTool example in class docsNova2022-02-221-2/+2
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Document SurfaceTool must generate tangents for proper normal displayHugo Locurcio2021-10-011-2/+2
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-138/+69
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Deprecate ImmediateGeometryreduz2021-06-301-1/+1
| | | | | | | | | * Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again.
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-5/+5
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* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-1/+1
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* Update documentation for Transform3DAaron Franke2021-06-031-2/+2
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* doc: Sync classref with current sourceRémi Verschelde2021-03-251-0/+6
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* Make the expected method calling order in SurfaceTool more explicitHugo Locurcio2021-03-211-8/+8
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* Docs: Port Code Examples to C# (R, S, T, U)HaSa10022021-03-051-2/+11
| | | | | | | | | | | | | | | | | | | | | * RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
* Improve the `SurfaceTool.generate_normals()` documentationHugo Locurcio2021-02-071-2/+2
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* doc: Sync classref with current sourceRémi Verschelde2021-01-041-9/+31
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* doc: Sync classref with current sourceRémi Verschelde2020-12-041-70/+134
| | | | | | | | And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
* Document how to display the vertex color in `SurfaceTool.add_color()`Hugo Locurcio2020-10-191-0/+1
| | | | This closes https://github.com/godotengine/godot-docs/issues/4083.
* Link to demos from within the class referenceAaron Franke2020-10-011-0/+1
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* Improve the procedural geometry class documentationsHugo Locurcio2020-04-201-0/+2
| | | | | | | | This references Godot's winding order at the top of every procedural geometry class, as well as referencing other classes within a given geometry class. A warning about ImmediateGeometry3D performance was also added.
* doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde2020-02-251-2/+2
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* doc: Sync classref with current sourceRémi Verschelde2020-02-181-7/+7
| | | | Handle removal of Pool*Array types and other recent changes.
* doc: Sync classref with current sourceRémi Verschelde2020-02-121-1/+1
| | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* Complete various class referencesclayjohn2020-01-261-0/+2
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* doc: Markup fixes for enums and constantsRémi Verschelde2019-12-061-1/+1
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* add doc about flags for SurfaceTool.commit()Nutriz2019-10-011-0/+1
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* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-24/+22
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies