Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e | Spartan322 | 2024-11-12 | 1 | -1/+1 |
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| * | Fix more miscellaneous oddities around the class reference | Micky | 2024-11-12 | 1 | -1/+1 |
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* | | fix: replace "Godot" to "Redot" | Muhannad Elbolaky | 2024-10-15 | 1 | -1/+1 |
|/ | | | | Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X. | ||||
* | Add missing period for sentences in classref | Haoyu Qiu | 2024-09-20 | 1 | -1/+1 |
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* | Expose create_from_arrays in SurfaceTool and cleanup some naming | Lyuma | 2024-04-19 | 1 | -1/+9 |
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* | Update links to outdated asset library demos | skyace65 | 2024-04-07 | 1 | -1/+1 |
| | | | | | | Update links to outdated asset library demos Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com> | ||||
* | [Doc] Fix some incorrect uses of `a/an` | A Thousand Ships | 2024-03-13 | 1 | -1/+1 |
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* | Update many Deprecated/Experimental descriptions for consistency | Micky | 2024-02-17 | 1 | -1/+1 |
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* | Documentation: Add support for deprecated/experimental messages | Danil Alexeev | 2024-02-15 | 1 | -2/+1 |
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* | Replace some "uncommon" words in class reference | Micky | 2024-01-15 | 1 | -1/+1 |
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* | Add missing is_deprecated flag on the SurfaceTool.generate_lod function. | Lyuma | 2023-09-13 | 1 | -1/+1 |
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* | Add missing tutorials to documentation classes | Hugo Locurcio | 2023-08-19 | 1 | -0/+1 |
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* | Doctool: Remove version attribute from XML header | Rémi Verschelde | 2023-07-06 | 1 | -1/+1 |
| | | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb). | ||||
* | Bump version to 4.2-dev | Rémi Verschelde | 2023-07-05 | 1 | -1/+1 |
| | | | | Keep on waitin' | ||||
* | Documentation: Unify deprecations | Danil Alexeev | 2023-06-07 | 1 | -1/+1 |
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* | Docs: Fix SurfaceTool example caps typo | archsolar | 2023-05-30 | 1 | -1/+1 |
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* | Minor grammar fixes to documentation | Ninni Pipping | 2023-05-28 | 1 | -1/+1 |
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* | Add ValidatedCall to MethodBind | Juan Linietsky | 2023-04-30 | 1 | -1/+1 |
| | | | | | | | * This should optimize GDScript function calling _enormously_. * It also should simplify the GDScript VM considerably. NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed. | ||||
* | update set_smooth_group description | Tae Hong Ahn | 2023-04-15 | 1 | -0/+1 |
| | | | | fixes https://github.com/godotengine/godot/issues/74452 | ||||
* | Bump version to 4.1-dev | Rémi Verschelde | 2023-03-01 | 1 | -1/+1 |
| | | | | Can't stop, won't stop, they said, huh? | ||||
* | Make SurfaceTool.generate_normals() behave in a consistent manner in regard ↵ | Mark Riedesel | 2023-01-26 | 1 | -2/+2 |
| | | | | to smoothing groups, imply group 0 is flat | ||||
* | Style: Misc docs and comment style and language fixes | Rémi Verschelde | 2022-11-02 | 1 | -8/+8 |
| | | | | | | | | | | - Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`. | ||||
* | Document `SurfaceTool.generate_normals()` interaction with smooth groups | Hugo Locurcio | 2022-10-05 | 1 | -0/+1 |
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* | [doc] Use "param" instead of "code" to refer to parameters #3 | Andy Maloney | 2022-08-09 | 1 | -9/+9 |
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* | Rename the argument tag to param in XML documentation | Yuri Sizov | 2022-08-08 | 1 | -37/+37 |
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* | `SurfaceTool.set_custom_format` Fixes and documentation. | Lyuma | 2022-06-14 | 1 | -10/+37 |
| | | | | | | | Fix mistake making `set_custom_format` impossible to use. Automatically forward custom flags in `SurfaceTool.commit`. Add documentation in `SurfaceTool` and `Mesh` for custom channels. Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`. | ||||
* | Fix incorrect SurfaceTool example in class docs | Nova | 2022-02-22 | 1 | -2/+2 |
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* | Add an XML schema for documentation | Hugo Locurcio | 2022-02-15 | 1 | -1/+1 |
| | | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | ||||
* | Document SurfaceTool must generate tangents for proper normal display | Hugo Locurcio | 2021-10-01 | 1 | -2/+2 |
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* | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | 2021-07-30 | 1 | -138/+69 |
| | | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | ||||
* | Deprecate ImmediateGeometry | reduz | 2021-06-30 | 1 | -1/+1 |
| | | | | | | | | | * Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again. | ||||
* | Better format arguments in variant parser | Michael Alexsander Silva Dias | 2021-06-18 | 1 | -5/+5 |
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* | Rename Reference to RefCounted | Pedro J. Estébanez | 2021-06-11 | 1 | -1/+1 |
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* | Update documentation for Transform3D | Aaron Franke | 2021-06-03 | 1 | -2/+2 |
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* | doc: Sync classref with current source | Rémi Verschelde | 2021-03-25 | 1 | -0/+6 |
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* | Make the expected method calling order in SurfaceTool more explicit | Hugo Locurcio | 2021-03-21 | 1 | -8/+8 |
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* | Docs: Port Code Examples to C# (R, S, T, U) | HaSa1002 | 2021-03-05 | 1 | -2/+11 |
| | | | | | | | | | | | | | | | | | | | | | * RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | ||||
* | Improve the `SurfaceTool.generate_normals()` documentation | Hugo Locurcio | 2021-02-07 | 1 | -2/+2 |
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* | doc: Sync classref with current source | Rémi Verschelde | 2021-01-04 | 1 | -9/+31 |
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* | doc: Sync classref with current source | Rémi Verschelde | 2020-12-04 | 1 | -70/+134 |
| | | | | | | | | And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already) | ||||
* | Document how to display the vertex color in `SurfaceTool.add_color()` | Hugo Locurcio | 2020-10-19 | 1 | -0/+1 |
| | | | | This closes https://github.com/godotengine/godot-docs/issues/4083. | ||||
* | Link to demos from within the class reference | Aaron Franke | 2020-10-01 | 1 | -0/+1 |
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* | Improve the procedural geometry class documentations | Hugo Locurcio | 2020-04-20 | 1 | -0/+2 |
| | | | | | | | | This references Godot's winding order at the top of every procedural geometry class, as well as referencing other classes within a given geometry class. A warning about ImmediateGeometry3D performance was also added. | ||||
* | doc: Sync classref for Packed{Int,Float}{32,64}Array additions | Rémi Verschelde | 2020-02-25 | 1 | -2/+2 |
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* | doc: Sync classref with current source | Rémi Verschelde | 2020-02-18 | 1 | -7/+7 |
| | | | | Handle removal of Pool*Array types and other recent changes. | ||||
* | doc: Sync classref with current source | Rémi Verschelde | 2020-02-12 | 1 | -1/+1 |
| | | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | ||||
* | Update docs to version 4.0 | clayjohn | 2020-01-31 | 1 | -1/+1 |
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* | doc: Drop unused 'category' property from header | Rémi Verschelde | 2020-01-26 | 1 | -1/+1 |
| | | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | ||||
* | Complete various class references | clayjohn | 2020-01-26 | 1 | -0/+2 |
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* | doc: Markup fixes for enums and constants | Rémi Verschelde | 2019-12-06 | 1 | -1/+1 |
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