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path: root/doc/classes/SystemFont.xml
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* [Font] Add option to disable embedded bitmaps loading.bruvzg2024-03-111-0/+3
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* Replace some "uncommon" words in class referenceMicky2024-01-151-1/+1
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* Move registration of `fallbacks` property in the base Font classFaolan2023-08-071-3/+0
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Overhaul the top sections of the class reference (GUI classes)VolTer2023-05-281-2/+2
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* [SystemFont] Add missing MSDF properties.bruvzg2023-01-261-0/+6
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* Use system fonts as fallback and improve system font handling.bruvzg2022-12-041-3/+12
| | | | | | | Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
* Hide Antialiasing import option on DynamicFonts with MSDF enabledHugo Locurcio2022-11-031-1/+1
| | | | | | | | Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel".
* Add font LCD sub-pixel anti-aliasing support.bruvzg2022-08-231-2/+2
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* Allow MSDF rendering for system fonts, fix crash on loading damaged / ↵bruvzg2022-08-091-0/+3
| | | | unsupported font files.
* Implement support for loading system fonts on Linux, macOS / iOS and Windows.bruvzg2022-07-261-0/+44