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Redot Engine – Multi-platform 2D and 3D game engine
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TileMapLayer.xml
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Merge pull request #98587 from skyace65/SurroundingCells
Thaddeus Crews
2024-11-12
1
-1
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+1
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Improve get surrounding cells description
skyace65
2024-10-27
1
-1
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+1
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Add `TileMapLayer._update_cells` virtual callback called when the TileMapLaye...
Souchet Ferdinand
2024-11-11
1
-0
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+15
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Fix many untagged true/false/null in the documentation
Micky
2024-11-10
1
-2
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+2
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Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-...
Rémi Verschelde
2024-08-28
1
-0
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+3
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Add occlusion enabled options to tile map layer
Sora
2024-07-22
1
-0
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+3
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Add helper methods to check for tile transforms
kobewi
2024-08-12
1
-0
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+21
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Implement X-draw-order switch in TileMapLayer
Gilles Roudière
2024-06-10
1
-2
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+5
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Style: Trim trailing whitespace and ensure newline at EOF
Rémi Verschelde
2024-05-08
1
-1
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+1
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Don't store TileMapLayer data if empty
kobewi
2024-04-19
1
-1
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+1
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Fix a doc and a test issue not caught by CI
Rémi Verschelde
2024-04-10
1
-1
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+1
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Expose TileMapLayer
Gilles Roudière
2024-04-03
1
-0
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+303