Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fix miscellaneous oddities around the class reference | Micky | 2024-08-18 | 1 | -1/+1 |
| | |||||
* | Doctool: Remove version attribute from XML header | Rémi Verschelde | 2023-07-06 | 1 | -1/+1 |
| | | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb). | ||||
* | Bump version to 4.2-dev | Rémi Verschelde | 2023-07-05 | 1 | -1/+1 |
| | | | | Keep on waitin' | ||||
* | Bump version to 4.1-dev | Rémi Verschelde | 2023-03-01 | 1 | -1/+1 |
| | | | | Can't stop, won't stop, they said, huh? | ||||
* | Add an XML schema for documentation | Hugo Locurcio | 2022-02-15 | 1 | -1/+1 |
| | | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | ||||
* | Rename TouchScreenButton's textures | kobewi | 2021-12-06 | 1 | -6/+6 |
| | |||||
* | doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs | Rémi Verschelde | 2021-10-05 | 1 | -1/+1 |
| | | | | And fix up formatting not supported by makerst. | ||||
* | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | 2021-07-30 | 1 | -2/+1 |
| | | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | ||||
* | Document that Button doesn't interpret touch input (= no multitouch) | Hugo Locurcio | 2021-02-21 | 1 | -1/+1 |
| | | | | TouchScreenButton should be used for gameplay actions instead. | ||||
* | Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button | Rémi Verschelde | 2021-02-19 | 1 | -1/+1 |
|\ | | | | | Fix shape_centered property in TouchScreenButton | ||||
| * | Fix shape_centered property in TouchScreenButton | kobewi | 2020-12-27 | 1 | -1/+1 |
| | | |||||
* | | doc: explain TouchScreenButton passby mode | Sylvain Beucler | 2021-02-15 | 1 | -1/+2 |
|/ | |||||
* | Improve touch screen button description | skyace65 | 2020-08-27 | 1 | -2/+4 |
| | |||||
* | doc: Sync classref with current source | Rémi Verschelde | 2020-02-12 | 1 | -2/+2 |
| | | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | ||||
* | Update docs to version 4.0 | clayjohn | 2020-01-31 | 1 | -1/+1 |
| | |||||
* | doc: Drop unused 'category' property from header | Rémi Verschelde | 2020-01-26 | 1 | -1/+1 |
| | | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | ||||
* | Clarify shape_centered property | Gilles Roudière | 2019-11-08 | 1 | -1/+1 |
| | |||||
* | doc: Sync classref with current source | Rémi Verschelde | 2019-07-15 | 1 | -4/+4 |
| | |||||
* | doc: Add default values to all properties | Rémi Verschelde | 2019-06-30 | 1 | -9/+9 |
| | | | | Thanks to @bojidar-bg's impressive work in #29380. | ||||
* | Proofread and improve the whole class reference | Hugo Locurcio | 2019-06-27 | 1 | -2/+2 |
| | | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | ||||
* | doc: Drop unused <demos> tag | Rémi Verschelde | 2019-04-19 | 1 | -2/+0 |
| | |||||
* | doc: Bump version to 3.2 | Rémi Verschelde | 2019-04-01 | 1 | -1/+1 |
| | |||||
* | doc: Add missing commas after "If true/false" | Rémi Verschelde | 2018-12-20 | 1 | -3/+3 |
| | |||||
* | doc: Remove status from hardcoded version string | Rémi Verschelde | 2018-02-27 | 1 | -1/+1 |
| | | | | It has no practical use case and just generates noise for each alpha, beta, etc. | ||||
* | doc: Update version string in header | Rémi Verschelde | 2018-02-19 | 1 | -1/+1 |
| | |||||
* | doc: Sync with current source | Rémi Verschelde | 2018-01-25 | 1 | -1/+1 |
| | | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | ||||
* | doc: Update version string in XML | Rémi Verschelde | 2018-01-13 | 1 | -1/+1 |
| | |||||
* | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | 2017-11-24 | 1 | -2/+2 |
| | |||||
* | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | 2017-11-24 | 1 | -141/+0 |
| | |||||
* | doc: Update header version for 3.0-beta | Rémi Verschelde | 2017-11-24 | 1 | -1/+1 |
| | |||||
* | doc: Remove revision.module_config from version string | Rémi Verschelde | 2017-11-15 | 1 | -1/+1 |
| | | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | ||||
* | [DOCS] TouchScreenButton | Dio | 2017-10-13 | 1 | -0/+31 |
| | |||||
* | doc: Sync classref with current source | Rémi Verschelde | 2017-09-16 | 1 | -0/+4 |
| | | | | [ci skip] | ||||
* | doc: Sync classref with current source | Rémi Verschelde | 2017-09-13 | 1 | -9/+9 |
| | | | | [ci skip] | ||||
* | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | 2017-09-12 | 1 | -0/+177 |
possible to save module files in module directories and the build system will recognize them. |