index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
doc
/
classes
/
Vector4.xml
Commit message (
Expand
)
Author
Age
Files
Lines
*
Rename `float=64` SCons option to `precision=double`
Hugo Locurcio
2022-12-10
1
-1
/
+1
*
Merge pull request #68386 from MewPurPur/snappedi-snappedf
Rémi Verschelde
2022-11-24
1
-5
/
+5
|
\
|
*
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
VolTer
2022-11-19
1
-5
/
+5
*
|
Document that Vector classes are 32-bit
Jonathan Nicholl
2022-11-12
1
-1
/
+2
|
/
*
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-08
1
-0
/
+6
*
Document Vector4i
MJacred
2022-09-03
1
-1
/
+1
*
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-02
1
-0
/
+7
*
Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-08-19
1
-0
/
+14
*
[doc] Use "param" instead of "code" to refer to parameters #3
Andy Maloney
2022-08-09
1
-1
/
+1
*
Merge pull request #64108 from antonWetzel/csharp-update
Rémi Verschelde
2022-08-10
1
-0
/
+8
|
\
|
*
vector4 distance_squared_to and update csharp
antonWetzel
2022-08-09
1
-0
/
+8
*
|
[doc] Use "param" instead of "code" to refer to parameters
Andy Maloney
2022-08-09
1
-15
/
+15
|
/
*
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-37
/
+37
*
Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
Hendrik Brucker
2022-08-07
1
-0
/
+45
*
Fix Vector4 serialization
kobewi
2022-07-29
1
-3
/
+3
*
Add Vector4 documentation
kobewi
2022-07-26
1
-0
/
+73
*
Add some missing Vector4 methods
kobewi
2022-07-26
1
-0
/
+28
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+231