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* | Merge pull request #57894 from Sauermann/fix-subviewport-1Rémi Verschelde2023-05-091-0/+4
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| * Move call of `push_unhandled_input` from `Window` to `Viewport`Markus Sauermann2023-03-171-0/+4
* | Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentationHugo Locurcio2023-05-061-2/+3
* | Fix various typos in the classrefHaoyu Qiu2023-04-181-2/+2
* | Remove double thes from documentationPaweł2023-04-171-1/+1
* | Fill random docskobewi2023-04-031-0/+2
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
* Fix propagation order for 2D physics picking eventsMarkus Sauermann2023-02-041-0/+4
* Include the Window-transform into Viewport::get_final_transformMarkus Sauermann2023-01-261-1/+1
* Silence `warp_mouse()` warning in favor of documentationHugo Locurcio2023-01-251-0/+1
* Allow all lossless image formats to be used for VRS texture project settingHugo Locurcio2022-11-181-0/+13
* Viewport canvas cull mask featureBimDav2022-10-311-0/+18
* Document debanding only affecting 3D rendering by defaultHugo Locurcio2022-10-241-0/+2
* Expose Viewport::get_screen_transform to GDScriptMarkus Sauermann2022-10-151-0/+6
* Add documentation for viewport's input handlingRedMser2022-10-051-0/+22
* Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde2022-08-301-3/+6
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| * Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-3/+6
* | Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabledHugo Locurcio2022-08-251-1/+2
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* Use negative mipmap LOD bias for sub-native bilinear 3D scaleHugo Locurcio2022-08-101-1/+1
* [doc] Use "param" instead of "code" to refer to parametersAndy Maloney2022-08-091-1/+0
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-12/+12
* Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-4/+5
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+18
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-38/+38
* Initial TAA implementationjfons2022-06-071-0/+6
* Fix `Viewport.own_world_3d` documentationHaoyu Qiu2022-06-061-1/+1
* Improve Viewport.get_texture() descriptionkobewi2022-05-041-11/+6
* Improve descriptions for drag methodskobewi2022-04-241-0/+1
* Fix 3D scaling enum size in the editor and improve descriptionsHugo Locurcio2022-04-091-2/+2
* Rename warp mouse functions to warp_mouseMarkus Sauermann2022-03-271-1/+1
* Cleanup embed subwindows getterskobewi2022-03-131-6/+1
* Expose methods for screen-space transformskobewi2022-03-131-0/+1
* Update some docs regarding SubViewportskobewi2022-03-011-2/+1
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
* Merge pull request #57889 from Calinou/doc-occlusion-cullingJFonS2022-02-101-0/+2
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| * Document occlusion culling classes and settingsHugo Locurcio2022-02-101-0/+2
* | Fix typos with codespellRémi Verschelde2022-02-101-2/+2
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* Update definitions of get_mouse_position methodsMarcel Admiraal2022-02-041-2/+2
* Exposes gui_release_focus and gui_get_focus_owner to ViewportGilles Roudière2022-02-011-0/+12
* Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-3/+3
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| * Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-3/+3
* | Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-11/+14
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| * Added SSIL post processing effectclayjohn2021-11-061-11/+14
* | Improve the ReflectionProbe class documentationHugo Locurcio2021-12-111-0/+3
* | Merge pull request #55239 from zacryol/find-world-2d-description-fixRémi Verschelde2021-11-281-2/+2
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| * | Fix description of Viewport `find_world_2d()` method.zacryol2021-11-271-2/+2
* | | Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-4/+26
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* | Merge pull request #54339 from ConteZero/line_edit_drag_and_dropRémi Verschelde2021-11-221-0/+6
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| * | Fix drag and drop on LineEditConteZero2021-11-151-0/+6
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* / Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-2/+2
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