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path: root/doc/classes/VisualShaderNodeTexture.xml
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* Fix some leftover references to `hint_albedo` in docsA Thousand Ships2024-02-181-1/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn2023-01-181-2/+8
| | | | in favour of texture hints
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* Added missed limiters for Visual Shader node enumsYuri Roubinsky2021-08-151-0/+6
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* Consistently use normal_mapMarcel Admiraal2020-12-291-1/+1
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* Added Texture3D to visual shadersYuri Roubinsky2020-09-101-1/+1
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* Add documentation for the VisualShader nodesTomasz Chabora2020-05-081-0/+14
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* doc: Sync classref with current sourceRémi Verschelde2020-02-121-1/+1
| | | | | | | | Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Misc updates for AnimationNode* and othersRémi Verschelde2020-01-231-1/+0
| | | | | | | | | | | | | - Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
* doc: Sync classref with current sourceRémi Verschelde2019-12-131-0/+2
| | | | Also apply clang-format.
* doc: Fix parsing of self-closing XML tagsRémi Verschelde2019-09-241-1/+1
| | | | | | | Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`.
* Run doctool after overridden properties changesBojidar Marinov2019-09-041-0/+1
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* doc: Sync classref with current sourceRémi Verschelde2019-07-151-1/+1
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* Added DEPTH_TEXTURE to visual shadersChaosus2019-07-051-0/+2
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* doc: Add default values to all propertiesRémi Verschelde2019-06-301-3/+3
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Sync classref with current sourceRémi Verschelde2018-07-261-0/+37
Fix various missing arguments in bindings.