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Redot Engine – Multi-platform 2D and 3D game engine
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VisualShaderNodeTextureUniform.xml
Commit message (
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Author
Age
Files
Lines
*
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-80
/
+0
*
Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-08-01
1
-3
/
+6
*
Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-05-09
1
-1
/
+1
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Add texture filtering properties to `VisualShaderNodeTextureUniform`
Yuri Roubinsky
2021-12-16
1
-0
/
+32
*
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
1
-2
/
+2
*
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-20
1
-2
/
+0
*
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-08-15
1
-0
/
+6
*
Consistently use normal_map
Marcel Admiraal
2020-12-29
1
-1
/
+1
*
Add documentation for the VisualShader nodes
Tomasz Chabora
2020-05-08
1
-0
/
+10
*
Update docs to version 4.0
clayjohn
2020-01-31
1
-1
/
+1
*
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-26
1
-1
/
+1
*
doc: Add default values to all properties
Rémi Verschelde
2019-06-30
1
-2
/
+2
*
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-19
1
-2
/
+0
*
doc: Bump version to 3.2
Rémi Verschelde
2019-04-01
1
-1
/
+1
*
doc: Sync classref with current source
Rémi Verschelde
2018-07-26
1
-0
/
+33