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path: root/doc/classes/VisualShaderNodeTextureUniform.xml
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* Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-80/+0
* Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio2022-08-011-3/+6
* Rename `hint_albedo`, `hint_white/black` in shadersYuri Roubinsky2022-05-091-1/+1
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
* Add texture filtering properties to `VisualShaderNodeTextureUniform`Yuri Roubinsky2021-12-161-0/+32
* Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio2021-12-101-2/+2
* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
* Added missed limiters for Visual Shader node enumsYuri Roubinsky2021-08-151-0/+6
* Consistently use normal_mapMarcel Admiraal2020-12-291-1/+1
* Add documentation for the VisualShader nodesTomasz Chabora2020-05-081-0/+10
* Update docs to version 4.0clayjohn2020-01-311-1/+1
* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
* doc: Add default values to all propertiesRémi Verschelde2019-06-301-2/+2
* doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
* doc: Sync classref with current sourceRémi Verschelde2018-07-261-0/+33