| Commit message (Collapse) | Author | Age | Files | Lines |
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Introduce a `SubViewportContainer` config for drag-and-drop target locations
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With the drag-and-drop rewrite, `SubViewportContainer` nodes were no
longer available as drop-locations.
This PR introduces a configuration option, that allows
`SubViewportContainer` to be considered as drop-location, but disables the
`Control` nodes inside its `SubViewport` children as drop-location.
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Document `AudioStreamPlayer.get_playback_position()` intentionally aways returning `0.0` when using `AudioStreamInteractive`
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returning `0.0` when using `AudioStreamInteractive`
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Fix spinner in AnimationTrackEdit in FPS mode
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Ensure shadow material and mesh are not used with wireframe mode
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And in the Compatibility renderer actually use the wireframe render mode
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Improve TextEdit and CodeEdit documentation
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Add `multimesh_get_buffer_rd_rid` method to `RenderingServer`.
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Fixed style error.
Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid.
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Add `closed` property to `Curve3D`
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Improve `TextureProgressBar.set_radial_initial_angle()` by removing loops
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Replace two while loops with fposmodp.
Document radial_initial_angle wrapping.
Add testcases for set_radial_initial_angle()
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POT Generator: Add support for `TRANSLATORS:` and `NO_TRANSLATE` comments
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Describe edge cases for `DisplayServer.get_screen_from_rect()`
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
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Describes output when multiple screens intersect with rectangle or rectangle has no area.
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Add notes on `DirAccess` documentation
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Some notes are ported from FileAccess (for example file_exist)
Other notes were added when needed (for example when included on the non static version but not on the static version)
Other entirely new notes were added as well when required for example when getting a list of directories or if a directory exist or not
Clarified note at the top and made it more in line with the one found in file access
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
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Allow more flexible adjustments of VisualInstance3D Lightmap Scale
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Any floating-point value greater than 0.01 can now be used.
Prior to this change, only factors of 1×, 2× and 4× and 8× could be used.
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Fix `format` description being different between String and StringName
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Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors.
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export setting to set static seed for PCK encryption initialization vectors.
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Clarify effect of setting "page" parameter in ScrollBar nodes
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
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Setting `page` affect the ScrollBar's _grabber_ length, not the ScrollBar node itself.
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Docs: Add links to project settings
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Add `advance_on_start` option to `NodeAnimation` to handle `advance(0)` for each `NodeAnimation`
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Downsample textures on import if necessary for technical reasons
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Compression formats are limited to various sizes (16383×16383 for
WebP, 16384×16384 for Basis Universal). If the size is exceeded,
the texture fails to import. To avoid this, textures are now downsampled
with a warning printed when necessary.
The warning is not printed if the user has specified a size limit
and the size limit is being honored.
This also allows setting Size Limit up to 16383 pixels (the lowest
common denominator out of all compression modes), instead of being
limited to 4096 pixels.
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Expose `get_editor_toaster` method to `EditorInterface`
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Fix SplitContainer collapsed documentation
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[OS] Add functions to determine standard I/O device type.
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Fix more miscellaneous oddities around the class reference
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Restore the original `Godot` preset zoom modifier
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