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* [macOS/iOS] Use hardware sampling rates for audio I/O.bruvzg2024-10-251-1/+2
* Use dedicated `print_error` method for colored output for unsupported driversYevhen Babiichuk (DustDFG)2024-09-271-3/+5
* SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
* SCons: Better validation for platform-specific opt-in driversRémi Verschelde2024-08-211-0/+10
* Add Metal support for macOS (arm64) and iOSStuart Carnie2024-08-201-0/+2
* [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate...bruvzg2024-04-221-0/+2
* Add Direct3D 12 RenderingDevice implementationPedro J. Estébanez2023-12-121-0/+2
* [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...bruvzg2023-09-211-0/+1
* Refactor SPIR-V reflection into a generic RenderingDevice featurePedro J. Estébanez2022-12-121-1/+0
* Polish rendering driver refactor furtherPedro J. Estébanez2022-10-061-1/+1
* [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.Fabio Alessandrelli2021-11-191-3/+2
* Use OpenGL 3.3 core profile instead of compatibility profileClay John2021-10-311-1/+1
* Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio2021-10-301-2/+1
* Add GLES2 2D renderer + Linux display managerlawnjelly2021-10-301-0/+5
* LinuxBSD now compiles without vulkan/x11.Fabio Alessandrelli2021-06-011-3/+1
* Remove server platformFabio Alessandrelli2021-06-011-1/+1
* Add all headers to VS ProjectBartłomiej T. Listwon2020-09-271-9/+0
* Remove obsolete GLES2 backend codeRémi Verschelde2020-08-131-2/+0
* SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-301-17/+18
* OS_Javascript temporarly uses dummy rasterizer.Fabio Alessandrelli2020-03-081-1/+1
* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-1/+0
* SCons: Streamline Vulkan buildsystem + fixupsRémi Verschelde2020-02-111-3/+0
* Add static Vulkan loader.bruvzg2020-02-111-0/+3
* Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS...Juan Linietsky2020-02-111-0/+1
* Texture refactorJuan Linietsky2020-02-111-2/+2
* Initial work on Vulkan:Juan Linietsky2020-02-111-0/+1
* Remove convex_decomp in drivers/SCsubvolzhs2019-12-141-5/+0
* SCons: Add 'split_libmodules' option to workaround linker issueRémi Verschelde2019-12-111-6/+4
* Drop RtAudio driver on WindowsRémi Verschelde2019-02-201-1/+0
* SCons: Build core's thirdparty code in own environmentRémi Verschelde2018-09-281-3/+0
* Added a new MIDIDriver classMarcelo Fernandez2018-07-211-0/+5
* add GLES 2 renderer for 2Dkarroffel2018-03-011-0/+1
* Disable GLES builders and source from server compilationFabio Alessandrelli2018-02-151-2/+5
* disable caching for targets using helper functionsRhody Lugo2017-11-281-2/+1
* use the same cache for all branches for appveyorRhody Lugo2017-11-281-0/+1
* Visual Studio project creation bug fixRoyBerube2017-11-191-0/+5
* Merged iphone and osx audio drivers into drivers/coreaudioMarcelo Fernandez2017-09-301-0/+1
* Use BoolVariable for third-party options.Elliott Sales de Andrade2017-09-251-1/+1
* Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade2017-09-251-3/+3
* Added new WASAPI driver for WindowsMarcelo Fernandez2017-08-271-0/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* | style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-011-11/+11
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-5/+5
* | style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-9/+9
* | Merge pull request #6959 from RandomShaper/fix-big-libsRémi Verschelde2016-10-301-45/+2
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| * | scons: Move lib splitting method to methods.pyRémi Verschelde2016-10-301-3/+6
| * | Adopt simpler strategy for big libs on WindowsPedro J. Estébanez2016-10-291-49/+3
* | | RegEx re-implemented as a moduleZher Huei Lee2016-10-271-1/+0
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* | Merge pull request #6855 from vnen/xaudio2-driverRémi Verschelde2016-10-181-0/+2
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