index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
drivers
/
chibi
Commit message (
Expand
)
Author
Age
Files
Lines
*
chibi: Move to a module
Rémi Verschelde
2016-10-15
46
-12811
/
+0
*
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-07-07
3
-10
/
+3
*
properly initialize loops to 0 in eventplayer
Juan Linietsky
2016-06-20
1
-1
/
+1
*
fix loop counter for eventstream, closes #4493
Juan Linietsky
2016-06-20
1
-4
/
+6
*
Drop empty .cpp files for header-only classes
Rémi Verschelde
2016-06-18
2
-67
/
+0
*
Update copyright to 2016 in headers
George Marques
2016-01-01
47
-47
/
+47
*
-fix loading of samples in mod, s3m and xm. Fixes #2553
reduz
2015-12-29
3
-15
/
+30
*
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
1
-2
/
+0
*
**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-23
2
-2
/
+13
*
fixed uninitialized name pointers (cppcheck)
Simon Wenner
2015-05-03
1
-2
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
47
-47
/
+47
*
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-21
1
-1
/
+1
*
More Bug Fixes
Juan Linietsky
2014-09-17
3
-7
/
+31
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
48
-0
/
+12835