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* [Core] Change math_2d includes to vector2 includes where relevantAaron Franke2018-08-101-1/+1
* Fix typos with codespellluz.paz2018-02-211-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-052-0/+2
* Update copyright statements to 2018Rémi Verschelde2018-01-012-4/+4
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-1/+1
* Fix files headerPoommetee Ketson2017-09-011-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-272-2/+2
* Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-287-2016/+11
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-082-0/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-052-100/+97
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-144-18/+22
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-012-2/+2
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
* drivers: Refactor SCsub and drop redundant env_drivers cloneRémi Verschelde2016-10-151-2/+3
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-0/+56
* Remove unnecessary null pointer checksEmmanuel Leblond2016-01-041-2/+2
* more c++ include references removedJuan Linietsky2015-09-101-2/+2
* remotion of some c++ includes to avoid dependency on libstdc++Juan Linietsky2015-09-102-2/+3
* fixed memory leak: triangulated (cppcheck)Simon Wenner2015-05-031-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-098-0/+2155